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Guild Wars Gold

 
 


 

Ancient Magicks Guide

Intro

Ancient Magicks is a branch of Magic that can be used once the Desert Treasure quest has been completed. They are members only. You may switch to Ancient Magicks by praying in the pyramid. You can switch back to normal spells by praying again. You will be able to go inside the pyramid via a shortcut (which leads from a door directly behind the altar to a door on the backside of the path that is around the perimeter of the outside of the pyramid) after you have done the quest. You can not use both sets of spells at the same time. There are two types of Ancient Magicks spells, teleports and damage spells. There are four types and four classes of damage spells as explained below.

Types of spells

Type

Description

Smoke

Poisons and deals damage to target.

Shadow

Reduces attack and deals damage to target.

Blood

Gives hits to caster and deals damage to target.

Ice

Freezes and deals damage to target.

Classes of spells

Class

Description

Rush

High damage.

Burst

High damage, hits multiple targets

Blitz

Very high damage.

Barrage

Very high damage, hits multiple targets.

Please note that spells that hit multiple targets only do so in multi-combat areas. Shown below are some typical pictures of the animations of each spell. However bear in the mind that the different classes of damage spells have different animations. There is also a picture of the staff being wielded by two differently armoured Mages.

Smoke

Shadow

Blood

Ice

Teleports

Ancient Staff

You may buy your first staff for 80,000gp. After that you can get more from mummies. Its the only staff that can auto cast Ancient Magick spells, however you do not need it to use these spells. It also has a huge +15 Magic bonus. They are tradable, but you must finish the quest to wield them. They are members only.

Ancient Staff

The Spells

The Ancient Magicks spells are shown in your spell book instead of your normal spells. They use up more runes than the normal spells so are considered more 'expensive' per cast. Teleport spells have been highlighted in a grey row just so that they can be noticed more easily.

List of Ancient Magick Spells

Pic

Lvl

Name

Runes

Description

Exp

Max hit

50

Smoke Rush

2 chaos 2 death 1 fire 1 air

Poisons (starts at 2)

30 +

15

52

Shadow Rush

2 chaos 2 death 1 air 1 soul

Lowers attack (by 10%)

31+

16

54

Paddewa Teleport

2 law 1 fire 1 air

Teleports to Edgeville dungeon

64

-

56

Blood Rush

2 chaos 2 death 1 blood

Drains 25% health of damage to the casters hits

33+

17

58

Ice Rush

2 chaos 2 death 1 water

Binds for a few (5) seconds

34+

18

60

Senntisten Teleport

2 law 1 soul

Teleports to Digsite exam centre

70

-

62

Smoke Burst

4 chaos 2 death 2 air 2 fire

Poisons (starts at 2)

36+

19

64

Shadow Burst

4 chaos 2 death 2 air 2 soul

Lowers attack (by 10%)

37+

20

66

Kharyrll Teleport

2 law 1 blood

Teleports to Canifis Pub

76

-

68

Blood Burst

4 chaos 2 death 2 blood

Drains 25% health of damge dealt to the casters hits

39+

21

70

Ice Burst

4 chaos 2 death 4 water

Binds for a few (10) seconds

40+

22

72

Lassar Teleport

2 law 4 water

Teleports to Ice Mountain

82

-

74

Smoke Blitz

2 death 2 blood 2 fire 2 air

Poisons (starts at 4)

42+

23

76

Shadow Blitz

2 death 2 blood 2 air 2 soul

Lowers attack (by 10%)

43+

24

78

Dareeyak Teleport

2 law 3 fire 2 air

Teleports to lvl 23 wildy

88

-

80

Blood Blitz

2 death 4 blood

Drains 25% health of damage dealt to the casters hits

45+

25

82

Ice Blitz

2 death 2 blood 3 water

Binds for a few (15) seconds

46+

26

84

Carrallangar Teleport

2 law 2 soul

Teleports to lvl 19 wildy (graveyard)

94

-

86

Smoke Barrage

4 death 2 blood 4 air 4 fire

Poisons (starts at 4)

48+

27

88

Shadow Barrage

4 death 2 blood 4 air 3 soul

Lowers attack (by 15%)

49+

28

90

Annakarl Teleport

2 law 2 blood

Teleports to lvl 47 wildly (Demonic ruins)

100

-

92

Blood Barrage

4 blood 4 death 1 soul

Drains 25% of damage dealt to the casters health hits

51+

29

94

Ice Barrage

4 death 2 blood 6 water

Binds for a few (20) seconds

52+

30

96

Ghorrock Teleport

2 law 8 water

Teleports to lvl 45 wildy (Ice Plateau)

106

-

Ancient Magick Damage spells give xp like regular damage spells. You recieve a base amount of xp per cast as mentioned in the table above and then additionally; you also recieve 2 magic xp for every damage point inflicted. The max hits of each spell can be used to calculate the max xp for each spell. This rule also applies for the spells that hit multiple targets.

Tactics

It is worth noting that Burst and Barrage spells hit multiple targets when they are cast in multi-combat areas. This comes in especially useful if you are playing Castle Wars or PKing in the wilderness in a team. They can also theoretically be used for training your magic if you ensure you are always in a crowded area to maximise the amount of xp recieved. Consider the image below for example; where a mage has cast Ice Barrage on some barricades in Castle wars.

These Ancient Magicks spells are most useful when Player Killing (PKing) in the wilderness. You can teleport into the wilderness and get the jump on opponents and then kill them swiftly with your spells. The Ice spells are the best in the wilderness because they can freeze your target as well as damage him/her. The advantage you recieve versus meleers with these spells is notable. By keeping your distance and freezing them, you are in effect not allowing them to move at all. For team PKing you might consider having an 'Ancient mage' and a 'Modern mage' with 85+ mage to cast teleblock. Best of luck!

 

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