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Runescape Beginner Guide
RuneScape Starter's Guide II
by T. Stodden, Ludologist (TStodden@hotmail.com)

Version 2.8 GOLD
======================================
NOTE: The information that's listed in this guide was valid at the time it
was published.  Because Runescape is an ever-developing game (as it's an
MMORPG), some information may become dated, missing or incomplete.  While the
author of tries to keep this guide as complete as possible, it's impossible
to keep up-to-date on all developments.  If you seriously play the game on a
semi-regular basis (like a few days a week), it's suggested that you take
some time before you enter the game & read up on the latest developments on
RuneScape's Website (www.runescape.com) & it's knowledge base as it'll have
the most up-to-date information on new developments & quests.

You can find the date this guide was last updated at the end of Section C.

0) The Table of Contents
---------------------------

QUICK TIP
************
To quickly access the section you want to view, copy the section name you
want to view & then hit Ctrl+F, paste the section you want into the search
prompt & hit enter to jump right to that section.

 PART ONE 

1) A Brief Introduction...
2) The Laws of RuneScape
3) Controlling Your Character
4) You are Here -- A Guide to Navigation
5) Working Your Bank Account
6) A Brief Description of Your Skills...
   6.1) Attack
   6.2) Strength
   6.3) Defense
   6.4) Ranged
   6.5) Magic
   6.6) Hit Points
   6.7) RuneCrafting
   6.8) Fishing
   6.9) Cooking
   6.10) Crafting
   6.11) Mining
   6.12) Smithing
   6.13) Woodcutting
   6.14) Firestarting
   6.15) Prayer
   6.16) Herbology (MEMBERS)
   6.17) Thieving (MEMBERS)
   6.18) Agility (MEMBERS)
   6.19) Fletching (MEMBERS)
   6.20) Slaying (MEMBERS)
   6.21) Farming (MEMBERS)
   6.22) Construction (MEMBERS)

 PART TWO 

7) Fighting for Your Life -- A Combat Guide
   7.1) The Combat Styles
        7.1.1) Melee Fighters (Knights)
        7.1.2) Ranged Fighters (Archers)
        7.1.3) Magical Fighters (Mages)
   7.2) The Combat Hierarchy
   7.3) Attack Strategies
        7.3.1) Knight's Path
        7.3.2) Archer's Path
        7.3.3) Mage's Path
   7.4) Guaging Your Combat Level
   7.5) Usage of Prayer
   7.6) A Beginner's Beastiary
   7.7) Fields of Honor -- A Combat Review
8) Organization for Carry-All Users
9) Timber the Lumberjack -- A Woodcutting & Firestarting Guide
   9.1) A Tree-Trimmer's Toolbox
   9.2) I Didn't Start the Fire...  Yes I Did...
   9.3) Tree Incidents -- Random Events
        9.3.1) Losing Your (Axe Head)
        9.3.2) Wood Sprites
        9.3.3) Fallen Finds (MEMBERS)
   9.4) Clear-cut Woodcutting Review
10) Feeding for a Lifetime -- A Fisherman's Guide
   10.1) Tackling your Toolbox -- An Equipment Guide
   10.2) The Perfect Storm... & Other Unenjoyable Events
         10.2.1) River Trolls
         10.2.2) Whirlpools
         10.2.3) Big Fish
   10.3) The RuneScape Angler -- A Fishing Review
11) Dinner! -- A Cooking Guide
    11.1) Basic Cooking
    11.2) From Butcher to Baker
    11.3) Mastering Your Cookbook
          11.3.1) Making Dough (Bread, Pies & Pizza)
          11.3.2) Bread
          11.3.3) RedBerry Pie
          11.3.4) Meat Pie
          11.3.5) Stew
          11.3.6) Apple Pie
          11.3.7) Wine
          11.3.8) Plain Pizza
          11.3.9) Cake
          11.3.10) Meat Pizza
          11.3.11) Chocolate Cake
          11.3.12) Anchovy Pizza
    11.4) Cooking with The Experts -- The Chef's Guild
12) "Twenty to Life" -- A Miner's & Blacksmith's Guide
    12.1) Mining Your Way to China
    12.2) A Beginner's Miner & Blacksmith's Equipment List
    12.3) Heads Up! -- Random Mining Events
          12.3.1) Finding a Gem
          12.3.2) Losing Your (Pickaxe) Head
          12.3.3) The Steaming Rock
          12.3.4) The Rock Golem
    12.4) "Better Holes & Mineshafts" -- A Mining Review
    12.5) Smithing up a Sweat -- Beginner's Smelting
    12.6) Anvil by Acme, Equipment by You
13) Stitching Time -- A Craftsman's Guide
    13.1) Creating with Clay
    13.2) Branded for Life
    13.3) Silver & Gold -- Jewelry Maker's Guide
          13.3.1) Silversmithing
          13.3.2) Goldsmithing
    13.4) Shear Busywork -- The Other Crafts
14) Next on The Frugal Magician, Rune Crafting!
    14.1) How to Get the Grey Matter... Rune Essence
    14.2) How to Craft Runes
          14.2.1) Basic Rune Crafting
          14.2.2) Crafting Combo Runes (MEMBERS)
          14.2.3) Crafting Multiple Runes
    14.3) Here's Ms. Air 2005 -- The Tiara Infusion Guide
    14.4) Rune Alter Locations for the Hopelessly Lost

 PART THREE 

15) I'm on a Quest...  to Complete Other Quests
    15.1) Black Knight's Fortress
    15.2) Cook's Assistant
    15.3) Demon Slayer
    15.4) Doric's Quest
    15.5) Dragon Slayer
    15.6) Ernest the Chicken
    15.7) Goblin Diplomacy
    15.8) Imp Catcher
    15.9) Pirate's Treasure
    15.10) Prince Ali Rescue
    15.11) Romeo & Juliet
    15.12) Rune Mysteries Quest
    15.13) Sheep Shearer
    15.14) Shield of Arrav
           15.14.1) Phoenix Gang Route
           15.14.2) Black Arm Gang Route
           15.14.3) Team-up Time
    15.15) Knight's Sword
    15.16) Restless Ghost
    15.17) Vampire Slayer
    15.18) Witch's Potion
    15.A) The Stronghold of Security
    15.B) Member's Quests
16) Marketing Yourself -- A Moneymaking Guide
    16.A) FAQ's for the Broke & Brokers
17) Cloak & Dagger -- A Street Market Guide
18) The Little Black Book...  of Street Market Prices
19) Questionable Offers & Scams
20) Randomcadabra! -- General Random Events
21) Clan Search -- Finding One That's Right for You
22) The Wilderness -- Going Where Few People Dare to Go
23) Final Beginner's Tips & Advice
24) Beyond the Mist -- Member's Benefits
25) Potentially Stupid (& Not-So-Stupid) Q & A
26) A Newbish Glossary of RuneScape Terms

 PART FOUR 

A) Acknowledgments
B) Suggested Viewing
C) A Brief History of the Guide
D) Copyright Information & Licensing

 ============================= PART ONE =============================== 
                              ~THE  BEGINNING~

This part of the guide is designed to help Newbies to learn the basics of
RuneScape.  Stuff that most people understand in about a week or less, but
others may need a little help.  If you feel that this information is too
simple for your tastes or needs, skip this part

 ====================================================================== 

1) A Brief Introduction...
-----------------------------
In the Beginning, I started playing RuneScape & I was struggling to get by
before I made a stop at Game FAQ's to get some guidance.  Unfortunately, any
useful information I found was sparse & incomplete...  but it was enough to
help me out.  About two months after I started, I started to compile my own
guide to help others who are having the same difficulty learning RuneScape.

First of all, you'll need to have the following in order to play the game.

* A recent version of your favorite Browser
        * Internet Explorer 6.x or higher
        * Netscape 7.x or higher
        * Firefox 1.5.0.x or higher
* Java Runtime Environment -- Obtainable at www.java.com
* 300 MHz Processor MINIMUM (If you can run XP, you should have this covered)
* 64 MB's of RAM MINIMUM (If you can run XP, you should have this covered)
* An online (Modem) connection (as this is an ONLINE game)

To really enjoy the game, you should have the following:

* Recent version of your favorite Browser (as listed above)
* Java Runtime Environment (as listed above)
* 500 MHz Process or faster
* 128 MB's of RAM or higher
* A Broadband connection (for better gameplay & less lag)
* A Decent Sound Card (preferable with Quicktime stuff as well)

Please be aware that RuneScape can be played using any computer on any OS that 
has Java installed on it.  If your computer is running Mac OS 9.x or lower, 
you'll need to adjust the controls to support a one-button mouse (Mac OS X does
support 2-button mice).

I should note that RuneScape will be laggy (or SLOW) during major holiday events
& whenever they release major upgrades to the game client.  "Holiday Lag" only
occurs during the first 48-72 hours of the event as everybody scrambles to get
the latest holiday items (which are only avaiable for a week around the event).
"Upgrade Lag" only occurs during the first 24 hours of the update as everybody
will be picking up the new version to store in their browser cache.  Upgrades to
the game are usually announced in the news section & I suggest that you take a
day off after major updates for minimal impact.

Before you actually venture into RuneScape, you should have a general working
knowledge of Cyberslang & jargon online as you'll most likely run into them
in the game.


2) The Laws of RuneScape
---------------------------
Before you actually register or login to the game, the makers of RuneScape
have devised some rules to make the game enjoyable to everybody.  If you want
to play RuneScape, you have to acknowledge the rules & abide by them.

1) Only ONE ACCOUNT may be on each world at any given time.

        Even though Runescape allows players to make multiple accounts, those
        accounts can NEVER MEET on a single world at any given time.  Anybody
        who breaks this rule will have both (or all) their accounts banned.

        When you create an account, IT'S YOURS FOREVER!  REGARDLESS ON WHAT
        YOU DO WITH THAT ACCOUNT, YOU'RE RESPONSIBLE FOR IT FOREVER!!!

        This law means that you cannot create an account to trade, sell or
        load up with items.  The staff of Runescape do not want item mules
        on their servers at all!

        This law DOES NOT MEAN that you cannot have a LAN Party, just as
        long as everybody are using their own accounts.

2) Do not give your password NOR your Bank PIN to anybody!

        Like I really have to tell you why, but the password & the Bank PIN
        are the only things that are keeping people OUT of your account &
        items.

        This law means that you cannot try to scam anybody out of their
        passwords NOR their Bank PINs!  Doing so will get you banned!

3) DO NOT SELL NOR TRADE YOUR USER ACCOUNTS!

        The two laws listed above already make the point, but this law has
        to be addressed because people do it.  There are extremely serious
        problems that arise from this!

        First of all, ALL ACCOUNTS you made belong to you!  Therefore, you're
        responsible for actions performed on that account!  Even if you choose
        to sell, trade or even give your account to another person, YOU ARE
        STILL RESPONSIBLE for that account!

        Second, it's just too easy for the person to reclaim their account
        by changing the password and/or Bank PIN on you & could take weeks
        before the original owner reclaims the account (granted they fill out
        the recovery stuff on their account).

        Third, the multiple accounts on the same world will get you in real
        trouble!

4) Treat the chat system like it's a real chat room.

        This law is pretty big, but the gist of this law is to keep the chat
        system working for everybody.

        First, this means NO SWEARING!  Runescape is a "Family Friendly game
        & swearing is VERY OFFENSIVE to some players.  Player who happen to
        slip a swear word in (even by accident), will have that word censored
        out.  Don't bother bypassing the censors because that's against the
        law of Runescape.  Please be aware that the swear censor is pretty
        aggressive, so any character arrangement that contains a swear word
        will get censored as well.

        EX: "Hand me that bit, chuck" = "Hand me that *******uck"

        Second, no website addresses are allowed either.  This is more of a
        security reason because the staff of Runescape don't want players
        visiting "poisoned sites" (sites that contain viruses, keyloggers or
        any other security bypass programs) or porn sites.  Major key elements
        of websites are censored, so don't try bypassing this either.

        Third, NO SCROLLING OR FLOODING THE CHAT WINDOW!  This rule is just
        a standard chat rule.  Those who disrupt the chat window by constantly
        posting the same thing over & over in quick repetition will annoy
        everybody around them.  THIS IS A REPORTABLE OFFENSE, BASED ON THE
        DEFINITION OF LAWS!  In short, remember the Rule of Three (Do not post
        more than THREE lines in a row).  Please be aware that this ALSO
        APPLIES to the PM system!  So don't cycle your PM permissions either,
	as "PM Flooding" is a reportable offense as well.

4) DO NOT SCAM PEOPLE OUT OF ITEMS!

        Scamming, by the Laws of Runescape, is obtaining items through false
        pretenses.  The staff of Runescape have created a secure trade system
        to reduce the risk of scamming, but there's still scammers out there.
        Here's a few examples on what's scamming.

        1) Offering non-existant items or services (like Armor Trimming).

        2) Quickly switching items on a person at the last minute.

        3) Trading without using the secure trading system.

        4) Begging for items that you don't need.

        The last example there is a personal addition, but I just can't stand
        people who take advantage of the generosity of others who are trying
        to help the true newbies (who can use a help hand).  People who beg
        for items suck the goodwill out of the people who want to help others;
	The Goodwill that the game could really use to make it a great game.

5) No False Representation allowed!

        This is a dual-purpose Law of Runescape.  First of all, you're not
        allowed to impersonate any staff member, INCLUDING MODS!  First of
        all, Mods & staff members have a special crown-like badge next to
        their names.  Second, staff members will only address abuse reports
        within the game & any account problems will be address through their
        website (NOT in the game).  Third, staff members WILL NEVER ASK FOR
        YOUR PASSWORD!  THEY'RE THE STAFF!  THEY DON'T NEED YOUR PASSWORD TO
        GET INTO YOUR ACCOUNT!

        The second part of this Law is that you cannot submit false abuse
        reports.  First of all, you're crying "Wolf!" (see the fable "The
        Boy that Cried Wolf").  Second, you're wasting the staff's time.
        Third, you ticking the staff off with false reports.  With each
        false report you submit, you're driving another nail in your player's
        coffin!

6) No Macros or ANY FORM OF AUTOMATION allowed!

        This law pretty much states that you have to play the game every
        minute you're on.  If you're going to be away from the game for like
        5 minutes, the staff of Runescape wants you to log off (instead of
        getting kicked off for idling) & they don't want you to use any type
        or program to keep you online.  It can be pretty annoying if a person
        that's out-performing you is using a bot to help them out.

        This law works in conjunction with Law #3, as you're practically
        giving your account to a mechanical entity (being a macro or bot) &
        let it do whatever it wants with your account.  The staff of Runescape
        have added automation-detecting measures to their game to detect the
        players that are breaking this rule.

        AT LEAST 5,000 USERS HAVE BEEN BANNED (AT ONE TIME) FOR BREAKING THIS
        LAW!  IT'S NOT WORTH THE RISK, SO PLEASE DON'T DO THIS!!!

	Please see Section 25, Question 27 for signs of Macroing.

7) In-game items can ONLY be sold using in-game money!

        This law is pretty apparent on what it means, but people are greedy,
        greedy idiots.  According to the User License agreement that you
        ACCEPTED THE TERMS BEFORE REGISTERING states that all characters,
        items, building, ect. are the intellectual property of Jagex (the
        staff of Runescape).  This means that your account, character &
        items below to them, NOT YOU!  Since most international laws (like
        the US) forbid the selling of items NOT OWNED by the seller.

        This law pretty much restricts the selling of your items to in-game
        money (Gold Coins) ONLY!  You're not allowed to sell your items for
        real money OR even for real-life services (like giving a item to
        somebody who made a graphic for your website).  Doing so destroys
        the value of the in-game monetary system & there's serious security
        risks for spend your hard-earned dollars (or whatever your currency
        it) for a few lousy bytes of data.

        Please be aware that the Jagex DOES MONITOR auction sites like eBay
        for people who are violating this rule.  Chances are they're the ones
        who are trying to ban your account on eBay.

        AT LEAST 1,000 USERS HAVE BEEN BANNED (AT ONE TIME) FOR BREAKING THIS
        LAW!  IT'S NOT WORK THE RISK, SO JUST DON'T DO THIS AT ALL!!!

	Please be aware that other MMORPG's have this rule as well, but may not
	enforce this as heavily as others or ask you to use their auction system
	to sell the items...  which still destroys the in-game monetary system.

8) No use glitches or bugs in the game

        The law is designed to keep everybody playing the game like they're
        suppose to, but there may be a some bugs or glitches in the game that
        weren't pounded out by the time updates were uploaded to the servers.
        Anybody who finds a glitch or a bug should report the problem to the
        staff IMMEDIATELY!

        Anybody who constantly access an area they're not suppose to because
        of a bug in the game will get banned for breaking the limits of the
        game!

9) No encouraging others to break the laws of Runescape

        This law is designed to punish the actual perpetrator of the rule
        breakers.  Even if that player doesn't break the rules themselves, if
        they encourage another player to break the laws...  they're guilty of
        pushing that player to the wrong side of the law.

        If you tell somebody to break the rules (or even HOW to break the
        rules), you're practically breaking the rules THROUGH them & BOTH of
        you get busted for it.  Pretty much "Guilt by Peer Pressure"...

I know there's other laws of Runescape (as there's about 15 laws), but here's
the major ones you should know.

3) Controlling Your Character
--------------------------------
When you log into the game, you'll be shown a pre-game screen that shows when
you've last changed/updated your information (Passwords, personal information,
ect.) as well as the "Play Now" button.  Once you're in the game, the
screen is divided into the following sections.

 +----------------+------+
 |                |  #2  |
 |                |      |
 |       #1       +------+
 |                |      |
 |                |      |
 +----------------+  #4  |
 |       #3       |      |
 |                |      |
 +----------------+------+

Area 1 - The MAIN GAME WINDOW -- This is your view of the world.  You'll click
                (& right-click) in this area to interact with the world.

Area 2 - The Mini-Map -- This shows you where you are & which way your camera
                is facing.  You'll click in this area to easily move around
                the world of RuneScape.

Area 3 - Chat Window -- This area prints out what everybody around you have
                said & states a few actions that you've done in the game.
                Just type your message here & hit enter to talk to everybody
                nearby.  There's a few options in this area as well

 +-------------+  A - Chat
 |             |  B - PM's
 |             |  C - Trade / Compete
 +-------------+  D - Report Abuse
 | A  B  C  D  |
 +-------------+

The options at the bottom of the chat window is more of 3 privacy settings.

 * Chat - Who'll be able to talk to you
 * PM - Who'll be able to talk to you privately
 * Trade / Compete - Who'll be able to trade or compete with you.

The settings are as follows:

 * Public / ON -- Everybody in the game can
 * Friends Only -- Only the people on your Buddy List can
 * Private / OFF -- Nobody in the game can OR you can only initiate it.

The "Report Abuse" button is there so you can report any rules violation to
the admins.  All you need to do is type in the person's name & what rule they
broken.  When you hit submit, the last 60 seconds of your actions are saved
for "video proof" of the violation.  Be aware that reporting fraudulent (or
faked) reports will hurt you.

Area 4 - The In-Game Menus -- This area is a CORE SECTION of the game as this
                relatively small area stores a lot of information.  This
                area can be broken up into smaller sections.

 +-+-+-+-+-+-+-+   1 -- Attack Style         A -- Buddy List
 |1|2|3|4|5|6|7|   2 -- Character Stats      B -- Ignore List
 +-+-+-+-+-+-+-+   3 -- Quest Lists          
 |             |   4 -- Inventory            C -- LOG OUT BUTTON
 |             |   5 -- Equipment            D -- Actions
 |             |   6 -- Prayer List          E -- Configuration
 |             |   7 -- Spellbook            F -- Music List
 |             |
 +--+--+-+-+-+-+
 |A | B|C|D|E|F|
 +--+--+-+-+-+-+

The controls of RuneScape is a point-n-click system.  To move your character,
just click in the direction you want to go on the mini-map.  If you want to
do basic actions, just click on the item you want to grab/open/talk/attack or
whatever you can to with that item.  If you want to do advanced actions, just
right-click on the item you want to do something with & a small options list
will pop up.  Then click on the action you want to do from that list.

Here's what each page of the action window shows

3.1) Attack Styles
~~~~~~~~~~~~~~~~~~~~~
This window allows you to select the style of attack you want to perform,
based on what weapon you have equipped.  By default (every time you log on
to the servers), you'll use the general melee attack.

If you want to use a spell for your attack, you have to select it & the attack
spell you want to use here.

June, 2006 Update:
You can also find out your Combat Level on this page, which is a composite of
all 7 combat-related skills, which are shown on the Character Stats page.

3.2) Character Stats
~~~~~~~~~~~~~~~~~~~~~~~
This window shows you the levels of ALL YOUR SKILLS (listed in Section 6) in
a fractional format.  The first number is your "current" skill level, which
may be affected by spells, beer, potions, or other stuff.  The second number
is your "Permanent" Skill Level, which is your current maximum for that skill.

It is possible to temporarily increase your skill level beyond your current
maximum (like 25/20 strength).  This can happen to all skills except for HP.

You can see the EXP that you have for that skill by hovering your cursor over
it.  If you click on the skill, you can get in-depth information on what you
can do or use at that level.  This information will appear in the main game
window.

Your Overall Level is the sum of all your character's PERMAMENT skill levels.

3.3) Quest Lists
~~~~~~~~~~~~~~~~~~~
This window shows you all the quests (both free & members) that the game
currently has.  You can click on a name of a quest to find out what you need
to do for that quest (in a step-by-step method).  The quest list is also color
coordinated for your convenience , which are listed as followed:

Red    -- You haven't started this quest yet.
Yellow -- This quest is currently in progress...
Green  -- You have finished this quest!

You are allowed to start as many quests as you like, but it's best that you
only focus on one quest at a time so you don't get overwhelmed.

June, 2006 Update: Your Quest Points are listed at the top of this page now.

3.4) Inventory
~~~~~~~~~~~~~~~~~
This window shows you all the items that you're carrying at the moment.  All
these items are usable & will increase your character's weight.

3.5) Equipment
~~~~~~~~~~~~~~~~~
This windows shows you all the items (like weapons & armor) that you have
equipped at the moment.  All equipped items will affect your offense & defense
ratings & will increase your character's weight.

The Equipment page also shows your offensive & defensive stats in the various
types of attacks.

3.6) Prayer List
~~~~~~~~~~~~~~~~~~~
This window shows you all the prayers that are available for you to use as
well as show you which prayers are currently activated.  Each activated spell
will drain your prayer points until you run out of prayer points.  Once you're
out of prayer points, all activated prayers will automatically be deactivated.

3.7) Spellbook
~~~~~~~~~~~~~~~~~
This window shows you all the prayers that are available for you to use,
granted that you have the runes to cast it.  If you have the runes for a
specific spell (& level), that icon will be lit.

You can also check at how many runes you'll need to cast each spell.  Just
hover your cursor over the spell you want to check the rune requirements.

3.A) Buddy List
~~~~~~~~~~~~~~~~~~
This window shows you who's on your buddy list, which shows you who's online
in the game as well as serves as the in-game PM system.  The Buddy status
indicator is color coded for your convenience  as well.

Red    -- This Buddy is OFFLINE... or unwilling to talk to you.
Yellow -- This Buddy is Online, but on a different world
Green  -- This Buddy is Online & the same world.

If the buddy is online, the buddy list will show you which world they're on.
Even if they're NOT on the same world as you, you can talk to them through the
PM system.  If you're on the same world with your buddy, they'll appear as a
green dot on the mini-map (oppose to white) so you can easily locate them
among a crowd of people.

Due to lag that may occur during the loading of a player's buddy list, that
person may APPEAR OFFLINE until their buddy list is fully loaded.  This is a
minor glitch that cannot be helped.  While your buddy list is loading, you
cannot send nor receive any PM's.

If a player adjusts their PM preference to "Friends only" (those on their
list) or OFF, that person will appear offline on your buddy list, even if
they're right in front of you.

To PM a person, you just right-click on your buddy's name on the list & select
"Send Message".  Just enter your message in the Chat Window & hit enter to
send it off.

Note: YOU MUST ADD THAT PERSON TO YOUR BUDDY LIST BEFORE YOU CAN PM THEM!
Once that person is on your list, you can PM them & then remove them from
your list.

3.B) Ignore List
~~~~~~~~~~~~~~~~~~~
This window shows you who's on your ignore list, which is comprised of users
who you want absolutely NO CONTACT with them.  By placing them on your ignore
list, you will not receive ANY PM's from that person nor can they try to
trade or compete with you.

Note: YOU MUST REMOVE THE PERSON FROM YOUR BUDDY LIST BEFORE YOU CAN ADD THEM TO
YOUR IGNORE LIST!

Please be aware that it's better to add somebody to your ignore list than do
something that would get you reported (or banned).

3.C) LOG OUT BUTTON
~~~~~~~~~~~~~~~~~~~~~~
THIS IS THE MOST CRITICAL BUTTON IN THE GAME!!!

This window pulls up THE log out button, which you have to click to completely
& SAFELY log out of the game.  When you're done playing, YOU MUST CLICK ON
THIS BUTTON!  The game will log your character out of the game & safely
disconnect you from the server.

IF YOU DO NOT LOG OUT THIS WAY, YOUR CHARACTER MAY STAY ONLINE FOR UP TO 10
MINUTES!  DURING THAT TIME, ANY MONSTER MAY ATTACK (& MOST LIKELY KILL) YOU
UNTIL THE SERVER AUTOMATICALLY LOGS YOU OUT!

Please be aware that if you've been fighting, you must wait 10 seconds before
you can properly log out using this button.  This is to ensure that you're NOT
under attack while logging out as the log out process takes about 5 seconds
(usually less, depending on your connection) to complete.  You need to be in
a "relatively safe" place to log out because it'll take a couple of seconds
to log back in before you're ready to play.

3.D) Actions
~~~~~~~~~~~~~~~
This window shows you how much stuff your carrying (weight), the amount of
energy you currently have as well as stuff your character can perform.

On the top have of this page, you have the walk-run buttons.  When you click
on run, your character will run instead of walk while you still have energy
left.  Your energy will drain based on your current agility (decrease drain)
& weight (increase drain).  You'll recover your energy by staying still or
walking.  When your energy hits 0% or when you log out, you'll return to
walking status.  There's also an auto-retaliate option here, which will force
you to attack another creature/player in response to their attack when enabled.
It's best to keep it enabled so a weaker creature cannot kill you as easily.

At the bottom of the page, you have a list of actions your character can
perform.  They vary from simple (head nods) to complex (salutes) to just plain
silly (like dancing).  There are some actions that you may not be able to
perform until you unlock them, like the MIME actions.

June, 2006 Update: With the addition of Player Houses, the "House Actions"
button is added to this page, which allows you to make changes to your house,
kick out guests & generally build stuff.

3.E) Configuration
~~~~~~~~~~~~~~~~~~~~~
This window shows you some of the personalization that you can do to make the
game look & sound better.  You can adjust the brightness of the game & the
volume of the music & sound effects.  You can also make a few other changes
to the game for yourself, but you may want to leave them "as is".

The only modification that I highly suggest of doing is turning up the in-game
brightness to "Very Bright" so you can see all the details in the game clearly.
At "normal" brightness, reds & browns (& dark greens) can be hard to tell apart.

3.F) Music List
~~~~~~~~~~~~~~~~~~
If you're running the "High Res" version of the game (Low Res version removes
the music to lower the requirements), you can select the music that you want
to listen as well as looping options.

If you prefer to use the manual "Jukebox" system, you can only select the
tunes that are listed in green.  Tunes listed in red are ones that you haven't
accessed before.  The more you travel, the more tunes you will unlock.

4) You are Here -- A Guide to Navigation
-------------------------------------------
Once you Complete Tutorial Island, you're given a Bronze Sword, a Wooden
Shield, & a few runes (as well as 25 G in the bank) before you're teleported
to Lumbridge Castle.  You aren't, however, given any directions on what you
should do & all you can do is fend for yourself.  If you're lucky, you may
have a friend online (or an honorable user) to give you a hand (or two) while
you're trying to establish yourself.

The first thing you should do is figure out where you are & where to go.  For
about a week or two after leaving Tutorial Island, you should load up the
World Map in a new browser window while RuneScape is loading up on the
computer.  The World Map is an interactive map that runs on Java (just like
RuneScape).  The World Map will point out the points of interest as well as
an interactive legend, which means that all points that match the symbol you
click on in the legend will flash.  The World Map will NOT POINT OUT where
you are, so you will have to find where you are by matching the mini-map
within the game with the world map.

Before you start comparing the mini-map with the world map, rotate the camera
so that the compass by the mini-map has North facing up.  Then, try to match
up the landmarks in the mini-map to the same landmarks on the world map.  If
you haven't gone too far from Lumbridge Castle, drag the world map to the
Lumbridge area to give you hand on finding out where you are.  Drag the world
map to find the areas that interest you, then figure out the best path to
travel.  Since the mini-map & the compass will rotate to match the direction
of the camera is facing, you will have to mentally rotate the mini-map to
keep track of where you are.  Once you start getting the world of RuneScape
down, you'll eventually stop relying on the world map as often.  You will
want to load up the World Map if you're planning to heading off to areas that
you're not familiar with.  You should also be aware that the World Map DOES
NOT COVER above nor below ground areas.

Finally, should you get lost along the way, always try to ask somewhere for
some help.  Fellow users will usually stop to answer your inquiry, but some
user will be kind enough to take you to your destination.  Should a user take
you to your destination (or tell you to follow them, which is done by
right-clicking on the player & click on follow), it's customary to give the
assisting user a tip around 25 G or more upon arrival at your destination as
the assisting player went out of their way to help you.

For now, you may want to check out the "Lumbridge Guide" to help newbies with
similar questions like where to go & what to do now in the game.  You'll see
a "?" icon on the mini-map near Lumbridge Castle & the guide is a wizard-like
guy with a bunch of scrolls in the bag he's carrying.  Everybody is welcomed
to talk to him, but his main purpose is to help out new players to get
started in the game.

5) Working Your Bank Account
-------------------------------
Your bank account is your personal "security box" to store everything that
you want to keep safe.  To access your bank account or it's options, make
your way to any bank (noted with a "$" icon) & click on an open teller window
(don't mind anybody who actually at the window as you can walk through others
in the game).  You'll be presented with the following options:

* "I'd like to check my Bank Options"
* "I'd like to access my Bank Account"

Pretty much the only Bank Option you'll have is to deal with your Bank PIN.
Your Bank PIN is a second password that is comprised of 4 digits, but the
numbers on the Bank's keypad change after key digit is entered.  This is to
force you to enter a password that you'll remember & NOT just any simple
pattern.  The Bank PIN ensures that if anybody should happen to get into your
account, they would not be able to take any items out of your bank account
unless they know your PIN.  You'll only need to enter your Bank PIN once per
session, or any time you reconnect to the game servers.  Having a Bank PIN
IS OPTIONAL, BUT IS HIGHLY SUGGESTED TO HAVE!

You should also be aware that it normally takes 3-7 days for any changes to
your Bank PIN to go into effect (pending on the player's preference).  This
measure is to allow players to change their mind (or counter a hacker's
actions) & cancel the new Bank PIN.  If you can't remember your Bank PIN for
any reason, the staff of RuneScape will remove your Bank PIN 7 days after
your request.  If you cancel your bank PIN in the game after confirming your
PIN (to confirm that you know the PIN), it'll be removed IMMEDIATELY.

As I've said before, you Bank Account is like a Security Box as you can save
anything you want in there.  All the items you store at the bank will be
stacked, so if you wanted to store 5 trout (which takes 5 slots in your
inventory), it'll only take up one slot in the bank.  When you take items out
of the bank, you have the option of taking the item itself OR take them as
a note.  "Bank Notes" are used to trade large amounts of an item without
taking up all your inventory slots.

In a few banks, you may find a Deposit Box (looks like a column with a slot
in it).  The Deposit Box is designed to allow players to deposit items into
their bank account WITHOUT having you to access your bank account (& enter
your Bank PIN).  It's a good item to use when you want to quickly unload items
to your bank account (like fish or coal).

6) A Brief Description of Your Skills...
-------------------------------------------
As you play the game, you will gain experience in various skills.
This section is designed to give you a brief description of each skill & what
it does.  Since most of these skills are related to another skill, I'll tell
you which skills are related to each other.

6.1) Attack
~~~~~~~~~~~~~~
Related Skills: Strength, Magic, Ranged

Your Attack skill, which is more in tune with Melee Combat, is a key skill as
it affects the amount of damage (usually Melee based) that you can inflict
on your enemies... or I should say the likelihood of inflicting damage.
This skill usually gets experience through normal melee fighting.

As this skill increases, you'll be able to equip better melee weapons.

6.2) Strength
~~~~~~~~~~~~~~~~
Related Skills: Attack, Magic, Ranged

Your Strength skill is how HARD you can hit your enemies.  The higher this
skill is, the more likely you'll deal a hard blow (usually in Melee Combat).
This skill usually gets experience through aggressive melee fighting.

6.3) Defense
~~~~~~~~~~~~~~~
Related Skills: Hit Points

Your Defense skill is how HARD you can be hit by your enemies.  The higher
this skill is, the less damage you'll take & the longer you'll live.  This
skill usually gets experience by using defensive (blocking) attacks.

6.4) Ranged
~~~~~~~~~~~~~~
Related Skills: Fletching

Your Ranged skill is how well you can fight with bows & arrows.  The higher
this skill is, the more damage your arrows can deal.  Using a bow in battle
will increase this skill.

The higher your Ranged Skill is, the better Ranged weapons you can use.

6.5) Magic
~~~~~~~~~~~~~
Related Skills: RuneCrafting

Your Magic skill is how well you can cast spells, either to help yourself OR
to hurt your enemies.  The higher this skill is, the more more damage your
offensive skills are & the more spells you can access.  Using any spell will
increase this skill.

6.6) Hit Points
~~~~~~~~~~~~~~~~~~
Related Skills: Defense, General Combat

Your Hit Points skill is actually your life counter, or how much damage you
can take without dying.  The higher this skill is, the more damage you can
take without dying.  The only way to increase this skill is to actually get
hurt in battle...  which is pretty much a "Trial by Fire" kind of deal, which
some people don't like...

6.7) RuneCrafting
~~~~~~~~~~~~~~~~~~~~
Related Skills: Magic

RuneCrafting skill is your ability to make magic runes out of Rune Essence.
The higher this skill is, the more runes you can make out of each Rune Ess &
you'll be able to craft higher-level runes.  The only way to increase this
skill is to actually make magic runes.  This is a KEY SKILL for Mages!

YOU MUST COMPLETE THE "RUNE MYSTERIES QUEST" TO WORK ON THIS SKILL!

6.8) Fishing
~~~~~~~~~~~~~~~
Related Skills: Cooking, General Combat (for Chicken Feathers)

Your Fishing skill shows how well of an angler you are.  The higher the skill
is, the faster you can catch fish & the more types of fish you can catch.
The only way to increase this skill is to take a break & go fishing.

Please be aware that you'll need to use the right gear at the fishing spot
in order to fish.

6.9) Cooking
~~~~~~~~~~~~~~~
Related Skills: Fishing, Firestarting

Your Cooking skill is your ability to turn raw items into good tasting, edible
food...  be it from an oven or a campfire.  The higher the skill is, the less
likely you'll accidentally burn your food & the more items you can cook.
The only way to increase this skill is trial by fire...  The more you cook,
the more you'll increase your cooking.

Please be aware that burning food doesn't give you any experience.

6.10) Crafting
~~~~~~~~~~~~~~~~~
Related Skills: Mining, Smithing, General Combat

Your Crafting skill shows how you turn materials like clay, leather (which
you have to kill cows to get...  hence the "Combat" relation), silver &
gold into functional pieces of art.  The higher your skill is, the better &
faster your items will turn out as well as the more items you can make.
In order to increase this skill, you have to let your inner artist out.

6.11) Mining
~~~~~~~~~~~~~~~
Related Skills: Smithing, Crafting

Mining skill shows how well you can wield a pickaxe & retrieve precious ores.
The higher your mining skill, the faster you can mine the ores & the more
types of ores you can mine as well as the type of pickaxe you can use to mine.
The only way to increase this skill is to hit the mines & dig up some ore!

6.12) Smithing
~~~~~~~~~~~~~~~~~
Related Skills: Mining, Crafting

Smithing skills shows how well you can refine ores & craft your metal bars.
The higher your smithing skill is, the more types of ores you can refine &
the more items you can craft from the bars.  You can increase your experience
in this skill by refining your ores into bars & by crafting the bars into
usable items.

Please be aware that failing to refine iron doesn't give you any points.

6.13) Woodcutting
~~~~~~~~~~~~~~~~~~~~
Related Skills: Firestarting, Fletching

Woodcutting skills is your ability to play lumberjack.  The higher this skill
is, the faster you can chop down the tree & the more types of trees you can
chop into logs.  The only way to increase your experience in this skill is
to let your inner lumberjack out & whack away on trees.

Members can now craft logs into canoes as of March, 2006 & use them to travel
the rivers (one way, however).

6.14) Firestarting
~~~~~~~~~~~~~~~~~~~~~
Related Skills: Cooking

Your Firestarting skills would normally be a necessary survival skill which
is pretty self-explanatory  The higher your firestarting skills are, the
faster you'll be able to light a fire & light better types of wood.  All you
can do to increase your experience in this skill is to let your inner
pyromaniac out & BURN BABY BURN!!!

6.15 Prayer
~~~~~~~~~~~~~~
Related Skills: General Combat

Feeling Religious?  Your Prayer skill is pretty much your link between the
gods of RuneScape to grant a few temporary powers.  The higher your prayer
skill is, the longer your prayers will last & the more prayers you can use.
The way to increase your prayer experience is to actually show compassion &
honor to your fallen foes by burying their bones.

6.16 Herbology (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: MEMBERS ONLY SKILL

Herbology skill shows how you can turn herbs & magical ingredients into
useful & helpful potions, which can either restore or boost your skills.
The higher you herbology skill is, the better your potions will turn out &
the more types of potions that you can make.  Like all other skills, it's a
trial by fire & you can only increase it by making potions.

COMPLETION OF A QUEST IS REQUIRED TO WORK ON THIS SKILL

6.17) Thieving (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: General Combat (should you get caught)

NOTE: MEMBERS ONLY SKILL

Don't like getting stuff legally?  Thieving skill is how well you can pick
the pockets of the NPCs (You can't pickpocket other players).  The higher
this skill is, the less likely you'll get caught by the NPCs.  The only way
you can increase this skill is to pick the pockets of NPCs, preferably ones
that are weaker than you...  should you get caught.

6.18) Agility (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: Hit Points

NOTE: MEMBERS ONLY SKILL

Your agility skill is how well you can actually run.  The higher your Agility
skill is, the long you can run & the faster you can recover your energy.
The only way you can increase your agility experience is to visit special
agility training areas in RuneScape.

6.19) Fletching (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: Woodcutting, Crafting, Mining, Smithing & General Combat

NOTE: MEMBERS ONLY SKILL

Fletching is the ability to make bows & arrows.  You'll be able to craft
better bows & arrows with higher fletching skills.  To increase your
experience in Fletching, you have to make bows & arrows...  most likely for
you to use yourself.  This is a key skill for Archers.

6.20) Slaying (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: General Combat

NOTE: MEMBERS ONLY SKILL

Slaying is the ability to kill monsters INSTANTLY.  The higher this skill is,
the more likely you'll be able to inflict one-hit kills.  To increase this
skill, you have to go to special training dungeons & talk to the Slaying
Master of the dungeon to find out what monster(s) you're suppose to kill.

6.21) Farming (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: Cooking, Herbology

NOTE: MEMBERS

Farming is the ability to cultivate the earth & raise plants.  The higher
this skill is, the better your crops will grow & the more crops you'll be
able to plant.  In order to increase this skill, it's pretty much a
trial-n-error deal with a piece a farmland.

6.22) Construction (MEMBERS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Related Skills: Woodcutting, Crafting (Unconfirmed)

NOTE: MEMBERS ONLY SKILL

Construction is the ability to build & furnish your own Player house.  The
higher this skill is, the more stuff you can make (or construct) for your
house.

BUILDING PERMIT MUST BE OBTAINED BEFORE YOU CAN DO ANY CONSTRUCTION!!!


 ============================= PART TWO =============================== 
                               ~THE TRAINING~

Now that you know the basics of RuneScape, it's now time to dive in a little
deeper & go more in depth with the skills that you'll most likely take time
to work on.  This section includes tools you'll need, events that may happen
to you & a few secrets to help you train your skills.

Please be aware that this part of the guide DOES NOT INCLUDE MEMBERS ONLY
SKILLS.  This is because I'm not a member at the time of this guide was
written & most of the beginners are usually free players.
 ====================================================================== 

7) Fighting for Your Life -- A Combat Guide
----------------------------------------------
The key to surviving in RuneScape, besides knowing how to earn money, is
defending yourself in battle.  Sooner or later, you will have to do battle
with the monsters &, heaven forbid it ever happens, fellow players in the
game.  Combat skills (as an overall average) is something that others will be
able to see, defines what you can carry into battle & others will eventually
judge you from it.  Before you get your head served on a silver platter, you
should get some knowledge prior to battle as "There is no knowledge that is
not power."

7.1) The Combat Styles
~~~~~~~~~~~~~~~~~~~~~~~~~
With other MMORPG's, there are different combat styles to suit what people
like to use.  Each style has their advantages & disadvantages, but there's
no one "Ultimate Style" in the game.  In RuneScape, there are three types
of combat styles, which are Melee, Ranged & Magic.

7.1.1) Melee Fighters (Knights)
*********************************
Melee Fighters (commonly referred to as Knights) like to put their trust in
their strength & their equipment.  Knights like to use swords, maces, war
hammer & axes to attack their enemies & like to swear strong, heavy armor for
defense.  You don't need arrows, runes, or even a weapon to fight as a knight!

7.1.2) Ranged Fighters (Archers)
***********************************
Ranged Fighters (commonly referred to as Archers) prefer to keep their
distance from the enemies instead of getting up close & personal.  Archers
have moderate costs as they have to buy a bow (or crossbow) as well as
periodically replenish their supply of arrows.  Since Archers need to keep
their distance from their target, their armor selection is usually restricted
to leather armor & other forms of light armor.

7.1.3) Magic Fighters (Mages)
********************************
Magic Fighters (commonly referred to as Mages in the general term) prefer to
use the mystical arts over the traditional forms of combat.  Training as a
Magician is the hardest & most expensive form as you'll need to replenish
your supply of runes to cast your spells, which take up inventory space.
You can make some of your runes & buy an elemental staff to help reduce some
of the costs, but you'll still have to pay the hefty prices for most of the
mid & high-level runes.  The Mage's armor is extremely restrictive as their
armor must allow their magical forces to flow through them.  Mages usually
cast their spells & attack similarly to Archers, but Mages don't have to
keep their distance from their enemies.

7.2) The Combat Hierarchy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The hierarchy between each combat style is pretty much a "Rock, Paper,
Scissors" system with each style being strong against one style & weak against
the other.  The cycle of combat is show below:

                   +-------<- Knights -<--------+
                   v          (Melee)           ^
   
                Archers  ->--------------->-  Mages
                (Ranged)                     (Magic)

7.2.1) Knight's Hierarchy
****************************
+ Knights are STRONG against Archers...
        + Knight's heavy armor will resist the damage of the arrows.
        + Knight's weapons can easily cut through Archer's armor.
        - Knights must get close to Archers to attack.
- Knights are WEAK against Mages...
        - Knight's armor impedes the flow of magic, therefore making their
                heavy armor INCREASE the damage of the magic.
        - Knights must get close to Magicians to attack.
        + Knight's weapons can easily cut through Mage's armor.

7.2.2) Archer's Hierarchy
****************************
+ Archers are STRONG against Mages...
        + Archer's light armor reduces the damage inflicted by magic.
        + Archer's arrows can easily penetrate Mage's Armor
        - Archers do not have any distance advantage as normal.
- Archers are WEAK against Knights...
        - Knight's heavy armor resists the damage of the arrows.
        - Knight's weapons can easily cut through Archer's armor.
        + Archers can keep their distance from a Knight

7.2.3) Mage's Hierarchy
**************************
+ Mages are STRONG against Knights...
        + Knight's heavy armor INCREASES the damage inflicted.
        + Mages can attack from a distance.
        - Knight's weapon can easily cut through Mage's armor.
- Mages are WEAK against Archers...
        - Archer's light armor resists magical damage
        - Archer's arrows can easily penetrate Mage's Armor.
        + Archers do not have any distance advantages as normal.

7.3) Attack Strategies
~~~~~~~~~~~~~~~~~~~~~~~~~
As each combat style has different ways of preparing for battle, you'll have
to gear your character towards one specific combat style as your primary
attack method.  You can then select a secondary style to train in as well to
help balance out the pluses & minuses of the battle hierarchy if you wish.
You could try to train in all of the battle styles if you want, but be
prepared to spend a lot of time & money training skills that you may not use
that often.

7.3.1) Knight's Path
***********************
As I've said before, Knights are the most common combat style as it's the
easiest path to take as it's simple to understand & it holds the most gear
for free players.  As your melee skills increase (attack, strength & defense),
you'll be able to pick up more powerful gear & fight more powerful enemies.

A Knight's expenses are usually for equipment upgrades as they progress
through the skill levels as well as purchasing food to prolong their training
sessions.  Be aware that the market prices for the higher level items will
dramatically increase with the materials.  Knights can try to reduce their
expenses by making the items themselves with mining & smithing skills.

Weapon / Armor Selection:

+----+----------------------------------------------------------------+
| LV | Suggested Weapon / Armor                                       |
+----+----------------------------------------------------------------+
| 01 | Iron Weapon / Armor of your choice                             |
| 05 | Steel Weapon / Armor of your choice                            |
| 10 | Black Weapon / Armor of your choice*                           |
| 20 | Mithril Weapon / Armor of your choice                          |
| 30 | Adamant Weapon / Armor of your choice                          |
| 40 | Runite Weapon / Armor of your choice**                         |
+----+----------------------------------------------------------------+
| * - Black items can only be purchased.                              |
| ** -- Quest Completion Required to properly equip some Runite Armor |
+---------------------------------------------------------------------+

7.3.2) Archer's Path
***********************
The way of the Archer (or Ranger) is the middle road of the three paths as it
costs more than the Knights, but less than the Mages.  Unlike Knights, an
Archer's defensive gear is more restricted to light-weight items like leather
to keep your movements unrestricted & your distance, as it's your key defense
against others.

Archers expenses are usually for arrow replenishments, then equipment
upgrades.  Archers have to choose between upgrading arrows OR bows, both will
decide on how much damage you can inflict.  Archers can decrease their costs
by making the arrows & the bows themselves with fletching skills.  However,
fletching is a skill restricted to members only & most free players do not
take this path because of it.

Archers have three types of ranged weapons: Shortbow, Longbow & Crossbows.
Research shows that crossbows are a disappointing weapon in general & should
not be used.  The main difference between the shortbow & longbow is the speed
(short) & distance (long).

Suggested Weaponry:

+----+----------------------------+----+-------------------+
| Lv | Suggest Bow                | Lv | Suggested Arrow   |
+----+----------------------------+----+-------------------+
| 01 | Regular Bow of your choice | 01 | Iron Arrows       |
| 05 | Oak Bow of your choice     | 05 | Steel Arrows      |
| 20 | Willow Bow of your choice  | 20 | Mithril Arrows    |
| 30 | Maple Bow of your choice   | 30 | Adamantite Arrows |
+----+----------------------------+----+-------------------+
| Note: List only includes what Free Players can use.      |
+----------------------------------------------------------+

Suggested Armor:

+--------+--------+-----------------------------------+
| Def Lv | Rng Lv | Suggested Armor                   |
+--------+--------+-----------------------------------+
|   01   |   01   | Vambraces (Arms)                  |
|   01   |   01   | Cowl (Head)                       |
|   01   |   01   | Leather Body (Body)               |
|   01   |   01   | Leather Chaps (Legs)              |
|   10   |   01   | Hard Leather Body (Body)          |
|   01   |   20   | Coif (Head)                       |
|   20   |   20   | Studded Leather Body (Body)       |
|   01   |   20   | Studded Leather Chaps (Legs)      |
|   01   |   40   | Green Dragon Vambraces (Arms)     |
|   40   |   40   | Green Dragon Body (Body)          |
|   01   |   40   | Green Dragon Chaps (Legs)         |
+--------+--------+-----------------------------------+
| Note: List only includes what Free Players can use. |
+-----------------------------------------------------+

7.3.3) Mage's Path
*********************
Those who seek the mystical ways of the Mage first should be prepared for an
uphill battle as this is the most expensive path in the game.  Magicians must
wear specialized clothes in order to enhance their magic power outward, which
makes their armor extremely restricted.  Wearing heavy armor (like Knights)
will not only inhibit your magical powers, it will conduct & amplify magical
attacks from others.  Unlike Archers, who carry their arrows in as part of
their equipment, Mages must carry their runes in their inventory.

On the defensive side, Free players can only obtain a Wizard Hat & Robe.
Most players usually complete the wizard look with a skirt.  These items can
usually be obtained (except for the skirt) from fighting wizards or you can
buy these items off of other players (at extremely high prices).  If you're
planning on buying these items, expect the spend 1,000g

On the offensive side, Free players can buy elemental staffs for about 1,500g
each in Varrock.  The elemental staffs give you an unlimited supply of runes
for that element.  Even you may want to obtain all four elemental staffs, you
will only want to carry the staff for the element that you'll be using the
most for your spells.  When you're starting (Lv 1), you'll probably use an
Air Staff.  Around Lv 13, you'll probably switch to a Fire Staff.
Regardless on what staff you use, you'll need to keep runes on hand.

Suggested ATTACK Spells (& Runes) to use:

+----+--------------------------+-------------------------+
| Lv | Suggested Spell          | Runes Needed            |
+----+--------------------------+-------------------------+
| 01 | Wind Strike              | 1 Air, 1 Mind           |
| 09 | Earth Strike             | 1 Air, 1 Mind, 2 Earth  |
| 13 | Fire Strike              | 2 Air, 1 Mind, 3 Fire   |
| 23 | Water Bolt*              | 2 Air, 2 Water, 1 Chaos |
| 29 | Earth Bolt*              | 2 Air, 3 Earth, 1 Chaos |
| 35 | Fire Bolt*               | 3 Air, 4 Fire, 1 Chaos  |
| 41 | Wind Blast**             | 3 Air, 1 Death          |
| 47 | Water Blast**            | 3 Air, 4 Water, 1 Death |
| 53 | Earth Blast**            | 3 Air, 4 Earth, 1 Death |
| ?? | Fire Blast**             | ???                     |
+----+--------------------------+-------------------------+
| * -- Free Players must buy Chaos Runes, which are       |
|       expensive to buy.  Use weaker spells, if needed   |
|                                                         |
| ** -- ALL PLAYERS must buy Death Runes, which are very  |
|       expensive to buy.  Use weaker spells, if needed   |
|                                                         |
| There's no shame to use Fire Strike as your primary     |
| attack as you can make all those runes for that spell   |
+---------------------------------------------------------+

October, 2006 Update: The makers of Runescape have created a special
teleportation spell that everybody can use.  The Teleportation spell will
take you to your "home spot" (which is Lumbridge for most users), but there
are a few restrictions with it.  1) It takes a while (about 1-2 minutes) to
complete the spell, 2) Cannot be used in battle (as combat interupts the
casting of the spell), 3) Takes 30 minutes to regenerate.

7.4) Guaging Your Combat Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your "Combat Level" is a composite of all your combat skills, which include
your primary attack skill (Attack, Range or Magic..  whatever skill is higher
at the time), Strength, Defense, Prayer & HP skills.  To check your Combat
Level, click on the stats tab & look at the lower part of the window for the
"Combat Level" listing.  Do not be surprised if your combat level is stated
higher than any of your actual levels.  Again, this is a composite level &
all 6 parts that comprise this level are greater than their separate parts.

If you're within reasonable combat range with a monster, the monster's combat
level will be displayed.  RuneScape uses a visual system to give you a hint
of your survival chances by giving you a "color".  The colors on this system
is as follows...

* No Display  = "Nice Knowing You!" (Practically NO CHANCE of surviving)
* Red Text    = You have little chance of surviving...
* Orange Text = You have a fair shot (33-50%) chance of surviving.
* Yellow Text = You have a 50/50 chance of surviving.
* Green Text  = You'll most likely survive the fight.

Please be aware that the "Combat Color" is based on ideal battle conditions,
like being at full health, & your primary combat skill.  Here's a few examples
of things you may run up against.

EX 1) You have Lv 15 Combat (Melee-based) & you're planning on fighting Lv 10
Dwarves.  You'll probably be able to take on about 2 Dwarves without any food,
but fighting 3 or more in one go could kill you. -- Moral: Know your limits!

EX 2) You have Lv 23 Combat (Melee-based) & Lv 12 Magic fighting a Lv 7 Dark
Wizard.  You'd be able to kill the wizard fairly easy when fighting as a
Knight, but your survival chances drop to 50/50 or less when fighting as a
Mage. -- Moral: Stick to your primary combat skill when needed. 

7.5) Usage of Prayer
~~~~~~~~~~~~~~~~~~~~~~~
The prayer skill, albeit obscured by other combat skills, can be a useful
skill to supplement your combat skills.  Prayers require you to bury bones to
increase your experience & eventually your level.  Like Hit Points, your
prayer points indicate on how much "Divine Power" you have.  The drain rate
for each player will vary & the more prayers you use (you can stack prayers
on top of each other), the faster your prayer points will drain.  In order
to restore your prayer points, you'll have to pray at an alter (any alter you
run across will work) OR drink a prayer potion.

Here's a partial list of prayers you'll learn & use:

+----+---------------------+-------------------------+-----------------+
| Lv | Prayer              | Effect                  | Drain Rate      |
+----+---------------------+-------------------------+-----------------+
| 01 | Thick Skin          | Increases Defense 5%    |  4 pts / minute |
| 04 | Burst of Strength   | Increases Strength 5%   |  4 pts / minute |
| 07 | Clarity of Thought  | Increases Attack 5%     |  4 pts / minute |
| 10 | Rock Skin           | Increases Defense 10%   |  2 pts / minute |
| 13 | Superhuman Strength | Increases Strength 10%  |  2 pts / minute |
| 16 | Improved Reflexes   | Increases Attack 10%    |  2 pts / minute |
| 19 | Rapid Restore       | Doubles Restore Rate    | 12 pts / minute |
|    |                     |   Except HP & Prayer    |                 |
| 22 | Rapid Heal          | Doubles HP Restore Rate |  6 pts / minute |
| 25 | Protect Items       | Protects ONE EXTRA Item |  6 pts / minute |
|    |                     |   At Your Death         |                 |
| 28 | Steel Skin          | Increases Defense 15%   |  1 pt  / minute |
| 31 | Ultimate Strength   | Increases Strength 15%  |  1 pt  / minute |
| 34 | Incredible Reflexes | Increases Attack 15%    |  1 pt  / minute |
| .. | ...                 | ...                     | ...             |
+----+---------------------+-------------------------+-----------------+
| * Drain Rate is subject to error...                                  |
+----------------------------------------------------------------------+

7.6) A Beginner's Bestiary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you travel around the world of RuneScape, you'll run into various creatures
that you can fight & some that may attack you.  Here's a starter's Beastiary
of creatures that you'll probably be interested in.  This section only
includes characters (up to Lv 40) that you'll spot.

+-----------+----------------+-------------+---------------------------------+
| Combat Lv | Creature       | Attack Type | Drops                           |
+-----------+----------------+-------------+---------------------------------+
|    01     | Chicken        |   Passive   | Bones, Feather, Raw Chicken     |
|    01     | Rat            |   Passive   | Bones, Rat Tail                 |
|    02     | Imp            |   Passive   | Ashes, Beads, Random Stuff      |
|    02     | Cow            |   Passive   | Bones, Cow Hide, Raw Beef       |
|    02     | Cow Calf       |   Passive   | Bones, Cow Hide, Raw Beef       |
|    02     | Man            |   Passive   | Bones, Coins, Random Stuff      |
|    02     | Ram            |   Passive   | Bones, Random Stuff             |
|    02     | Woman          |   Passive   | Bones, Coins, Random Stuff      |
|    03     | Goblin         |   Passive   | Bones, Coins, Random Stuff      |
|    05     | Goblin         |   Passive   | Bones, Coins, Goblin Mail, ect. |
|    05     | Highwayman     | Lv Aggress. | Bones, Coins, Black Cape        |
|    05     | Monk           |   Passive+  | Bones, Monk's Clothes           |
|    06     | Big Rat        |   Passive   | Bones, Rat Meat, Rat Tail       |
|    07     | Farmer         |   Passive   | Bones, Random Stuff             |
|    07     | Dark Wizard.1  | Lv Aggress. | Bones, Black Wizard Stuff, ect. |
|    09     | Wizard         |   Passive   | Bones, Wizard Stuff, Runes, ect.|
|    10     | Barbarian      | Pass./Aggr. | Bones, Coins, Random Stuff      |
|    10     | W. Barbarian   | Pass./Aggr. | Bones, Coins, Random Stuff      |
|    10     | Dwarf          |   Passive   | Bones, Random Stuff             |
|    13     | Zombie.1       |   Passive   | Bones, Coins, Random Stuff      |
|    14     | Scorpion       | Lv Aggress. | NOTHING...                      |
|    15     | Unicorn        |   Passive   | Bones                           |
|    17     | Barbarian      | Pass./Aggr. | Bones, Coins, Random Stuff      |
|    17     | W. Barbarian   | Pass./Aggr. | Bones, Coins, Random Stuff      |
|    19     | Bear           |   Passive   | Bones, Fur, Bear Meat           |
|    19     | Ghost          | AGGRESSIVE! | NOTHING...                      |
|    20     | Dark Wizard.2  | Lv Aggress. | Bones, Black Wizard Stuff, ect. |
|    21     | Guard          |   Passive   | Bones, Coins, Random Stuff      |
|    22     | Skeleton.1     | AGGRESSIVE! | Bones, Coins, Random Stuff      |
|    24     | Zombie.2       | AGGRESSIVE! | Bones, Coins, Random Stuff      |
|    25     | Witch          |   Passive   | Bones, Random Stuff             |
|    25     | Skeleton.2     | AGGRESSIVE! | Bones, Coins, Random Stuff      |
|    26     | Jailman        | Lv Aggress. | Bones, Coins, Random Stuff      |
|    28     | Hill Giant     | AGGRESSIVE! | Big Bones, Coins, Random Stuff  |
|    28     | Hobgoblin.1    | AGGRESSIVE! | Bones, Coins, Random Stuff      |
|    31     | Black Knight   | AGGRESSIVE! | Bones, Coins, Bars, ect.        |
|    32     | King Scorpion  | AGGRESSIVE! | NOTHING...                      |
|    36     | White Knight.1 |   Passive   | Bones, Coins, Random Stuff      |
|    38     | White Knight.2 |   Passive   | Bones, Coins, Random Stuff      |
|    ...    | ...            |     ...     | ...                             |
+-----------+----------------+-------------+---------------------------------+
| + -- Monks prefer to heal themselves INSTEAD of attacking you.             |
| * -- Barbarians will attack you if you talk to them.                       |
|                                                                            |
| Lv Aggres. -- Monster is aggressive against weaker players only.           |
|               Player who are at least 5 Lv's higher won't get attacked.    |
|                                                                            |
| Note: Monster (Level) Variant is noted with a number at the end (like x.1) |
|	to differentiate similarly named creatures, although some monsters   |
|	may have more visible differences (like color or weapons)            |
+----------------------------------------------------------------------------+

7.7) Fields of Honor -- A Combat Review
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When working on your combat skills, here's a few areas that are pretty good
to train with limited health risks.

-> Chick / Cow Ranches - Lumbridge <-
*************************************
Suggested Levels: Lv 3 - 30
Location: NE of Lumbridge
Creatures Encountered:
 * Lv 2 Cow
 * Lv 2 Cow Calf
 * Lv 1 Chicken

This is one of the most popular training spots in RuneScape as it's close to
Lumbridge (where all new players start at) & it's the closest place to the
Al-Kharid tanner.  Despite the crowds, the low level animals there will give
beginners a decent challenge & they'll always drop uncooked food & items that
others can use.

For beginners, it's suggested that you carry an axe & a tinderbox so you can
cook the food you pick up as well as eat it to recover your health.  If you
need to, pick up any stray meat (stuff that others didn't pick up) as well to
recover your health as some players don't bother picking stuff up.

-> Falador Ranch - Falador <-
*****************************
Suggested Levels: Lv 5 - 30
Location: SSE of Falador, N of Port Sarim
Creatures Encountered:
 * Lv 5 Highwayman (outside the ranch)
 * Lv 2 Cow
 * Lv 2 Cow Calf
 * Lv 2 Imp (outside the ranch)
 * Lv 1 Chicken
 * Lv 1 Duck

This Ranch is similar to the Lumbridge Cow / Chick Ranches, but they're joined
together & a smaller area.  This area isn't as crowed, but it does get some
traffic as it's very close to Falador & it's close to the Crafter's Guild
(where there's another tanner, but only those with Lv 40 crafting & a brown
apron equipped can access).

The level suggestion is slightly higher due to the Highwaymen, who will attack
the lower-level players.  You can, however, run away from them with very
little damage.

-> Barbarian Village <-
************************
Suggested Levels: Lv 15 - 40
Location: Barbarian Village (NE of Falador, W of Varrock)
Creatures Encountered:
 * Lv 10/17 Barbarians

The Barbarian Village is a decent area to train once you get your levels up,
but it's not as friendly as it was before.  Due to recent updates to the game,
the barbarians who live there have gotten A LOT STRONGER (+2 to +9 levels than
before).  Unless you have some food on hand, or help (as it's a multi-combat
area) when you're in the lower levels...  you probably want to pass on this.

If your Fishing & Cooking Levels are at least Lv 20, you can go fishing nearby.

-> Goblin Village <-
********************
Suggested Levels: Lv 5 - 35
Location: Goblin Village (NNE of Falador)
Creatures Encountered:
 * Lv 5 Goblin

Goblin Village is one area that you'll have to visit for a quest.  The Goblins
in the area are fairly passive (they won't attack unless you attack them) &
they occasionally drop Goblin Mail, which you'll need for one quest & they're
worth around 15 G a piece.  Players on the low-end of the suggested range
should bring some food with you.

-> Dwarven Mine North <-
************************
Suggested Levels: Lv 10 - 40
Location: Dwarven Mines, North Entrance
        (NNE of Falador, WNW of Barbarian Village)
Creatures Encountered:
 * Lv 10 Dwarf
 * Lv 14 Scorpion

Dwarven Mine's Northern Entrance is the suggested entrance for low-level
players as the Dwarves around the area are passive & there's not a lot of
scorpions in the area until you get close to the Southern Entrance.  Dwarves
will usually drop some low-level items that you can sell at the general stores
for some gold.  It's best to carry some food, especially if you're on the low
end of the suggested levels.

-> Dwarven Mine South <-
************************
Suggested Levels: 25 - 45
Location: Dwarven Mines, South Entrance (in NE Falador)
Creatures Encountered:
 * Lv 14 Scorpion
 * Lv 32 King Scorpion

Dwarven Mine's Southern Entrance is better geared towards mid-level players
as there's plenty of Scorpions & the King Scorpions are a pain for most of the
players in the mine.  It's suggested that you bring some food while training,
especially for the low-level players.  I should note that scorpions don't drop
ANYTHING...  which doesn't make them the best for combat training.

-> Draynor Sewers <-
********************
Suggested Levels: 20 - 40
Location: W of Draynor (west entrance, marked with a "!")
        & W of Draynor Jail (east entrance, marked with a "!")
Creatures Encountered:
 * Lv 13 Zombie
 * Lv 24 Zombie
 * Lv 22 Skeleton
 * Lv 25 Skeleton
 * Lv 26 Jailman (outside Eastern Entrance)

Draynor Sewers is a little known gem for mid-level players as it contains a
decent mix of mid-level creatures to fight.  The creatures usually drop some
gold, but they may drop a decent item or even the occasional rare rune (like
laws & chaos).

Due to the damage that can be inflicted, it's suggested that everybody carries
some food with you, even though you're relatively close to a bank.  Those who
are running low on health should take the west entrance to avoid getting
attacked the Jailmen upon leaving the Sewers.

-> Varrock Sewers <-
********************
Suggested Levels: 15 - 40+
Location: E of Varrock Castle (marked with an "!")
Creatures Encountered:
 * Lv 1 Rat
 * Lv 6 Big Rat
 * Lv 13 Zombie
 * Lv 14 Scorpion
 * Lv 19 Ghost
 * Lv 22 Skeleton
 * Lv 24 Zombie
 * Lv 25 Skeleton
 * Other Unknown Creatures

Varrock Sewers is one of the few "multi-combat" areas where people train, so
it means that multiple players can attack one monster, but multiple monsters
can attack you in return.  While it may be a little extreme for mid-level
Knights, but there's great spots for Archers & Mages to train as there's
usually water or bars separating them from the monsters.

Knights should carry a good amount of food on hand, especially if the
monsters gang up on you while Archers & Mages can get away with less because
they're not in direct melee combat.

If you actually make it into the far depths of the sewer, there are some high
level creatures that you can fight.

-> Scorpion Mine <-
*******************
Suggested Level: 15 - 30
Location: N of Al-Kharid
Creatures Encountered:
 * Lv 14 Scorpion

Scorpion Mine is one area that's better geared towards Archers & Mages since
it's an open-air mine.  Archers & Mages can stand on the sides overlooking
the mine & attack the scorpions in the area without endangering themselves.

Knights may want to consider skipping this area unless they're mining as
scorpions do not drop anything.  If you're a low-level knight, take at least
three pieces of food with you as the scorpions will most likely attack you.

-> Edgeville Sewers <-
**********************
Suggested Level: 30+
Location: Edgeville / NE of Barbarian Village
Creatures Encountered:
 * Lv 24 Zombie
 * Lv 28 Hill Giant
 * Lv 28/48 Hobgoblin

This area is like THE TRAINING PLACE for all mid & high level players.  While
the southern entrance to the Edgeville Sewers REQUIRE the Brass Key (available
within the sewers near this entrance) to get in & most players charge 50-200 G
for one.  Most players drop in here to train on the Hill Giants that are next
to the southern entrance as they contain fairly good drops like mid level
 runes (like Cosmics & Natures).

Due to the popularity of the area, you'll have to fight other players in order
to fight a Hill Giant...  especially against Mages & Archers.

-> The Stronghold of Security <-
********************************
Suggested Level: 15-90+
Location: Barbarian Village (Marked with an "!")
Creatures Encountered:
 * Lv 5/13/16/25 Goblines
 * Lv 11/14 Wolves
 * Lv 12/27 Minotaurs
 * Lv 24 Spiders
 * Lv 26 Giant Rats
 * Lv 28/35/41 Flesh Crawlers
 * Lv 30/44/53 Zombies
 * Lv 49/64/68 Catablepons
 * Lv 50 Giant Spiders
 * Lv 59 Scorpions
 * Lv 68/85 Skeletons
 * Lv 75/82/86 Ankou
 * Lv 76 Ghosts

This place is one of the newest places in the game for free players & there's
creatures that are suitable for lower to high-level players.  There are pieces
of a special weapon (Skull Staff) that includes 5 charges to teleport you to
the entrance of the Stronghold.  Each piece (4 in total) is dropped by a
creature from each level of the stronghold...  so only the high level players
will be able to obtain all the pieces themselves.

There's more information listed in section 15.A.

-> THE WILDERNESS <-
********************
Suggested Level: 50+ (Actual Range UNKNOWN)
Location: N of Varrock, Edgeville, Dwarven Mines, ect.
        (Just "DUE NORTH" of everything)
Creatures Encountered:
 * UNKNOWN CREATURES (too many to list)
 * OTHER PLAYERS

The Wilderness is the UNKNOWN Frontier...  The further you go into the
Wilderness, the more perilous it gets & the threat of other players attacking
you only ups the ante.  You will need to take a lot of food as well as an
escape route (like runes to teleport back to Varrock, should you have Lv 25
Magic) should you get attacked by other players...  Hopefully players that can't
cast Teleblock (which prevents their victims from teleporting, which is an
ULTRA-HIGH Level spell).

This area is NOT FOR THE FEINT OF HEART!

8) Organization for Carry-All Users
--------------------------------------
Even though I prefer to practice the "Minimalistic" ideal for inventory
control, there are some people who prefer to practice the "Boy Scout" ideal &
carry items with them so they can be ready to do anything they want (or come
across).  Here's a good idea on how to organize your items from my RuneScape
Buddy Karl Li so you can be ready for practically anything.  Please be aware
that I'm going from the top, downward on your inventory page.

8.1) First Row
~~~~~~~~~~~~~~~~~
   * Coins/Money  -- aka "Your Wallet", for those "On the Fly" purchases
   * Bow          -- If you switch between Ranged & Melee combat
   * Food (Minor) -- To heal yourself during minor fights
   * Food (Major) -- To heal yourself during major fights

   Notes:
   1) You can carry your arrows in your quiver & therefore keeping them out
        of your inventory.

   2) It's suggested that you keep about 10% of your gold on hand & keep the
        rest of it in the bank.  If you're a magician, you'll want more on
        hand since higher level runes cost more.

   3) Minor food is something for a quick health-fix (Chicken, ect.) & Major
        food is something for large health recovery (Salmon, Lobster, ect.).
        THIS DOES NOT APPLY FOR TREKS INTO THE WILDERNESS!!!  Take as much
        high-recovery food as you can when going into The Wilderness.

8.2) Second Row
~~~~~~~~~~~~~~~~~~
   * Axe       -- To chop down trees for timber
   * Tinderbox -- To light fires (w/ logs on hand)
   * Pickaxe   -- For mining ores
   * Hammer    -- For making tools out of metal bars

8.3) Third Row
~~~~~~~~~~~~~~~~~
   * Log (1) -- To make a fast fire
   * Log (1) -- To make a fast fire
   * Log (2) -- To make a long fire
   * Log (2) -- To make a long fire

   Note: The notation of (1) & (2) refers to the different types of logs as
        each type of log lights & burn at different rates.  The first type of
        log should be a lower level log to quickly start a fire & the second
        type of log should be a higher level log to start a longer-lasting
        fire to give you more time for bonfire cooking.

8.4) Fourth Row
~~~~~~~~~~~~~~~~~~
   * Fishing Net -- For fishing smaller, lower level fish (like shrimp)
   * Fishing Rod -- For fishing larger, higher level fish (like trout & tuna)
   * Needle      -- For crafting leather items
   * Thread      -- For crafting leather items

   Note: 1 spool of thread will make 5 leather items.  Since the game doesn't
        tell how many items are left on 1 single spool, it's suggested that
        you carry multiple spools for this reason.

8.5) Fifth Row
~~~~~~~~~~~~~~~~~
   * Fishing Bait / Feathers -- For Baited of Fly Fishing (based on rod)

9) Timber the Lumberjack -- A Woodcutting & Firestarting Guide
-----------------------------------------------------------------
Woodcutting is one of the obscured skills in the game as a free player as all
you can really do with the wood you cut is light them up, but members will be
able to turn logs into ranged tools.  Firestarting is another skill that
allows you to ignite a specific type of wood, so it goes hand-in-hand with
Woodcutting.

To cut wood, you'll need a regular axe.  Battle Axes may be used as well to
cut wood, but it's not a good idea to try.  To light the logs that you've
chopped, you'll need a tinderbox.  A tinderbox contains flints that you use
to make sparks to start the fire.  Tinderboxes are usually available at any
general store & costs about 5g or less.

Here's the general level list of trees that you can cut (& burn) at a specific
level.

+----+-----------+
| Lv | Tree Type |
+----+-----------+
| 01 | Normal    |
| 15 | Oak       |
| 30 | Willow    |
| 45 | Maple*    |
| 60 | Yew       |
| 75 | Magic*    |
+----+-----------+
| * Members Only |
+----------------+

March, 2006 UPDATE:  Members with a minimum Woodcutting level of 12 can craft
logs into canoes for water travel.  Canoes are one-way trips & the distance
you can travel will vary with the wood you use.  You can even make it to Lv
35 wilderness with the best canoe.  However, since this is a special member's
skill...  this is as far as I'll be able to say.

9.1) A Tree-Trimmer's Toolbox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Like all other skills, the tool you use will determine how efficient (fast)
you are in chopping down a tree.  Even though you can get away with using just
one type of axe throughout the game, it'll take you a long time to chop the
higher level trees & rival players may get the wood before you.  Here's the
list of axes you'll be able to use.

+----+------------+-------------+--------------+
| Lv | Axe Type   | Shop Prices | Street Price |
+----+------------+-------------+--------------+
| 01 | Bronze     |    N / A    |          5 G |
| 04 | Iron       |    N / A    |         40 G |
| 06 | Steel      |    N / A    |        150 G |
| 21 | Mithril    |    N / A    |        600 G |
| 31 | Adamantite |    N / A    |      2,000 G | 
| 41 | Runite     |    N / A    |     20,000 G |
+----+------------+-------------+--------------+

Please be aware that your Woodcutting Skill MUST be at this level to use the
axe AS A TOOL.  To actually equip the tool & use it AS A WEAPON, your attack
skill is actually one level less that the usage requirement.

9.2) I Didn't Start the Fire...  Yes I Did...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Starting a fire isn't that hard, but it does take some skill.  First of all,
you'll need a tinderbox on hand to light the fire.  Second, you need to have
a log to light, either in your inventory OR on the ground.  All you have to
do is the use the tinderbox on the logs to ignite them.

Your Firestarting skill will determine how long it takes for you to start a
fire & what you can light.  The list of woods you can burn is listed in
Section 9.  If your Firestarting skill is at Lv 15, you can easily ignite
normal wood but it'll take you some time to light up an oak log.

Firestarting skill is somewhat useful as you'll be able to cook any meat or
fish you pick up without having to find a stove to cook on.  The better the
wood is, the longer the fire you started will last.

9.3) Tree Incidents -- Random Events
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are some things that will happen in the game that will most likely
annoy the hell out of you & there's little you can do about it!  Here's a few
things that can happen while you're chopping down trees.

9.3.1) Tree Sprites
**********************
Tree Sprites are plant-like creatures that don't appreciate you clear-cutting
their home.  They'll attack you (their combat is based on your own combat
level) until you defeat them OR until you leave.

9.3.2) Ents
**************
Ents are tree-like creatures that don't like getting picked (or chopped).
If you run into an Ent, LEAVE THEM ALONE or your axe may get broken.

You can take your broken axe to Bob's in Lumbridge to get repaired for a fee.

9.3.3) Losing Your (Axe) Head
********************************
From time to time, you may find that the head of your axe will fly off its
handle & will land a few feet away from you.  It's fairly annoying, but all
you have to do is retrieve your axe head & place it back on your axe handle.
You will need to quickly retrieve your axe head as it'll be visible to others
after a few minutes.  If you find an axe head without a handle, you can take
the axe head to Bob's Ax Shop in Lumbridge (just south of the castle's gate)
to get it fixed for a fee.

9.3.4) Fallen Finds (Members)
********************************
This random event will only happen on Member servers, but it's listed here to
complete the list.  While cutting down trees, you may see a bird's nest fall
out of the tree you're chopping.  These nests will usually contain some random
items, but you'll most likely find seeds that you can use for farming.

9.4) Clear-cut Woodcutting Review
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As there's plenty of trees in RuneScape, there are some areas that are better
than others for chopping wood.  Here's a few spots where you can practice
being a lumberjack.  If you need help working on your firestarting skills,
just take your tinderbox along with you.

-> Lumbridge Area <-
********************
Suggested Levels: 1 - 30
Location: Around Lumbridge Castle
Trees Available:
 * Normal Trees (Lv 1)
 * Oak Trees (Lv 15)

Lumbridge is a pretty good area to start on your lumberjack routine as there's
an abundant amount of regular trees in the area & a few oaks here.  This area
is usually overcrowded with low-level players, so it may not be easy to get
some oak logs.

Most starter lumberjacks will either sell the logs at the nearby general store
(which is usually overloaded with wood) or work on their firestarting skills.

-> Draynor Area <-
******************
Suggested Levels: 30+
Location: Just South of Draynor Bank
Trees Available:
 * Willow Trees (Lv 30)

The Draynor Area is THE HOTTEST SPOT for mid-level lumberjacks as the area
near the Bank is loaded with Willow Trees.  This area is usually crowded with
lumberjacks most of the time, so scoring some willow logs may be difficult
due to the competition, but you'll probably get a few logs out of each tree
before it's fully cut.

-> Falador Area <-
******************
Suggested Levels: 15+
Location: Just South of Falador
Trees Available:
 * Normal Trees (Lv 1)
 * Oak Trees (Lv 15)

The Falador Area is a decent area for lower-level lumberjacks as it contains
low level trees (mostly Oaks, some normal trees) & is just a short walk to
the Eastern Falador Bank.  You'll need some combat as you may run across a few
Highwaymen in the area.
                       
10) Feeding for a Lifetime -- A Fisherman's Guide
----------------------------------------------------
As the old saying goes, "Give a man a fish, you feed him for a day...  Teach
a man to fish & you feed him for a lifetime."  Fishing is one skill that some
players may neglect, but it has a good moneymaking potential once you get it
up to a moderate level.  When a player who's buying food is confronted with
high-level Baker & a high-level Fisherman, the player will most likely buy
from the fisherman first.

It's fairly easy to go fishing once you know how.  First of all, you need to
grab the fishing gear for the fish you want to catch.  Next, you'll need to
hit a Fishing Spot (areas marked with a fish on the map).  Once you're at
a Fishing Spot, locate a fishing "Hot Spot" (a spot on the water that looks
active) & click on it to start fishing.  If you have multiple fishing tools
on hand, you may have to select the tool you want to use first.  All you have
to do once you start is sit back, play around with the camera (so you don't
get disconnected) & wait for the fish to come to you.

10.1) Tackling Your Toolbox -- An Equipment Guide
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you'll commonly need different stuff to catch different fish in real life,
the same holds true in RuneScape.  You'll need different equipment to catch
different fish in the game.  Here's a short list of tools you'll be able to
pick up & use as well as the fish that can be caught using those tools.
All the items listed here can be purchased at the Port Sarim Fishing Store.
Please be aware that anything listed next to the tool is an item you'll need
to use that tool & must be obtained separately.

The level listed next to the fish is the level required to catch it.

+----+------------------------------+-------------------+---------------+
| Lv | Tool                         | Fish Available    | Cooking Rq'ed |
+----+------------------------------+-------------------+---------------+
| 01 | Small Net                    | Shrimp    (Lv  1) |     Lv  1     |
|    |                              | Anchovies (Lv 15) |     Lv 10     |
| 05 | Fishing Rod (& Bait)         | Sardines  (Lv  5) |     Lv  5     |
|    |                              | Herring   (Lv 10) |     Lv 10     |
|    |                              | Pike      (Lv 25) |     Lv 20     |
| 20 | Fly Fishing Rod (& Feathers) | Trout     (Lv 20) |     Lv 15     |
|    |                              | Salmon    (Lv 30) |     Lv 25     |
| 35 | Harpoon                      | Tuna      (Lv 35) |     Lv 30     |
|    |                              | Swordfish (Lv 50) |     Lv 45     |
| 40 | Lobster Pot                  | Lobster   (Lv 40) |     Lv 40     |
+----+------------------------------+-------------------+---------------+
| Note: List only includes fish that can be caught by free players.     |
| There are better tools & fish for members, but ONLY A FEW.            |
+-----------------------------------------------------------------------+

Please be aware that when you can fish for the higher level fish with the
same tool, you'll randomly catch a few higher-level fish.  For example, if
you have Lv 30 Fishing & using the Fly Fishing Rod, you'll catch salmon around
20% of the time (about 1/5 fish) & the rest will be trout.

10.2) The Perfect Storm... & Other Unenjoyable Events
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Like the movies, there's always something that can ruin your enjoyment.
RuneScape is no exception as there's 3 fishing-specific random events that
can happen.

10.2.1) River Trolls
***********************
Like other skills you work on, if you fish too long in one area, a River Troll
may pop up & say "Fishies be mine, leave dem fishies!" shortly before it
attacks you.  The troll's combat level is based on your combat level (which
will make the river troll between Lv 29 & 120), so you'll most likely want to
run away for a minute or two since you may not be able to defeat it.

10.2.2) Whirlpools
*********************
Whirlpools are another annoying even that will destroy a fishing spot for a
few minutes.  If you're foolish enough to fish while there's a whirlpool,
you'll lose your fishing gear & you'll have to buy a replacement.

10.2.3) Big Fish
*******************
If you've ever seen "Big Bass" from Super Mario Bros. 3 (or Super Mario 64.
It's the big fish that would eat you when it has a chance), you have a good
idea what happens here.  The Big Fish, which is big & green, will eat your
fishing gear & spit up your gear somewhere in the area.  All you can do is
stop fishing immediately & wait for the fish to pass by before resuming.
If you happen to get your gear eaten, look around the area nearby or just
buy a replacement, which would probably save you time in the long run.

10.3) The RuneScape Angler -- A Fishing Review
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When fishing, you'll probably want to know where the good fishing spots are
so you aren't wasting time fishing in poor areas.  Here's a review of a few
good spots.

-> Southern Draynor <-
**********************
Fishing Type: Ocean
Fish Available:
 + Shrimp (Lv 1)
 + Anchovies (Lv 15)
 + Sardines (Lv 5)
 + Herring (Lv 10)

Southern Draynor is like THE starting spot for beginning fishermen as it's
nearby a bank & a lot of players who are working are training on the willows
in the area for Woodcutting & Firestarting, so it's pretty easy to find a fire
to cook your fish.

-> Lumbridge River, Near Lumbridge <-
*************************************
Fishing Type: River
Fish Available:
 + Trout (Lv 20)
 + Salmon (Lv 30)
 + Pike (Lv 25)

Lumbridge River near Lumbridge is a fairly decent spot to fish at once you
get up to Lv 20 as it's a pretty quiet fishing spot, despite the training
that's going on by low-level players.  Fires aren't as abundant here & the
nearest bank is in Al-Kharid.  If you've completed the "Rescue Prince Ali"
quest, it's a pretty good fishing spot as there's a stove you can use near
the bank.  Otherwise, you may want to pass on this spot since you'll be
paying around 20g per run in tolls.

-> Lumbridge River, Near Barbarian Village <-
*********************************************
Fishing Type: River
Fish Available:
 + Trout (Lv 20)
 + Salmon (Lv 30)
 + Pike (Lv 25)

Lumbridge River near Barbarian Village is a pretty popular fishing spot for
river fishing.  There's two fires in the Barbarian pub that you can use to
cook your fish & you have a choice of two banks (Edgeville & West Varrock) to
store your fish, which is a fair walk.  The one upside with this spot is that
you don't have to pay any tolls.

-> Southern Al-Kharid <-
************************
Fishing Type: Ocean
Fish Available: 
 + Shrimp (Lv 1)
 + Anchovies (Lv 15)

Southern Al-Kharid fishing spot is located just south of the Al-Kharid bank.
There's a stove available to cook your fish just north of the bank or a fair
walk eastward.  Since this area contains only low-level fish, it's not that
popular with players.  Low Level fishermen usually skip this area because
it's relatively out of the way.

-> Karamja <-
*************
Fishing Type: Ocean
Fish Available:
 + Shrimp (Lv 1)
 + Sardines (Lv 5)
 + Herring (Lv 10)
 + Anchovies (Lv 15)
 + Tuna (Lv 35)
 + Lobster (Lv 40)
 + Swordfish (Lv 50)

Karamja is THE ONLY spot you can fish for tuna, swordfish & lobsters on free
servers & all the high-level fishermen stop here to fish.  You can also use
this area to fish the low-level fish as well, but with other areas are better
suited to train the beginner fishermen.

There are about 4 downsides to fishing here.

1) It's fairly crowded, so expect multiple people fishing at the same time.
        So expect some fishing delays (longer than normal)
2) It's a fairly remote place on the free servers.  So it'll take a while to
        travel between here & the nearest bank (East Falador)
3) It costs 60G per round trip.  However, you can earn boat fare by packing
        bananas (30G per crate) or selling fish at the Karmaja General Store.
4) No Range or good firewood trees nearby.  So you'll need to bring your own
        firewood (like Oak or Willow) to cook your catch.  There's a regular
	tree near Luthas's House, but it won't burn for long.

11) Dinner! -- A Cooking Guide
---------------------------------
Cooking is one skill that EVERYBODY will need to know as it turns raw meats
& ingredients into edible, health-restoring food.  However, this skill may be
under appreciated by some players as they prefer to buy cooked food from other
players.  To help make you more independent, this is a skill that you'll need
to work on.

11.1) Basic Cooking
~~~~~~~~~~~~~~~~~~~~~~
Like I really need to tell you, cooking involves one crucial ingredient: FIRE!
Whether it's a bonfire or a stove, you need a source of fire to cook your food.
For basic cooking, all you do is cook raw meat, chicken & fish over an open
fire.  Once you get a fire started, click on the raw piece of food (meat,
chicken or fish) & then click on the fire.  A mini-menu will pop up in the
chat window asking what you want to cook (or more importantly, HOW MANY you
want to cook).  If you click on the one, you'll only cook one piece.  If you
want to cook multiple items in one go, right-click & select the number you
desire or just click "Cook All" to make it easy on you.

As you cook, you will notice that some of the food that you've cooked is burnt
by accident.  At low levels, expect this to happen frequently as it's a sign
of your inexperience.  As your cooking levels increase beyond the minimum for
that piece of food, the less likely you'll burn it.  This means by Lv 15
Cooking, you'll be able to Shrimp without burning a lot of them (you might
burn like 1-2 at the most), but you'll burn about 8-12 Trout at that level as
you're just started with Trout.

11.1.1) Meat Cooking Table
*****************************
This table shows what level you'll need to start cooking a specific meat as well
as the healing potential.  Please be aware that this list only goes up to Lv 45
as Swordfish is the highest healing "simple" food.  However, members usually go
fishing for Shark when they have the fishing & cooking levels.

+----+-----------------+---------+
| Lv | Meat            | HP Rec. |
+----+-----------------+---------+
| 01 | Raw Beef        |    3 HP |
| 01 | Bear / Rat Meat |    3 HP |
| 01 | Chicken         |    3 HP |
| 01 | Shrimp          |    3 HP |
| 01 | Sardine         |    4 HP |
| 05 | Herring         |    5 HP |
| 10 | Mackerel        |    6 HP |
| 15 | Anchovies       |    3 HP |
| 15 | Trout           |    7 HP |
| 18 | Cod             |    7 HP |
| 20 | Pike            |    8 HP |
| 25 | Salmon          |    9 HP |
| 30 | Tuna            |   10 HP |
| 40 | Lobster         |   12 HP |
| 45 | Swordfish       |   14 HP |
| .. | ...             |   ...   |
+----+-----------------+---------+

11.2) From Butcher to Baker
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you work up your cooking skills, you consider try your hand at baking.
Baking is a slower & more labor-intensive task as it requires you to use two
or more ingredients (even if it's just flour & water) & you have to use a
stove to cook your baked goods.  However, Baked goods usually heal more than
plain meat.  As the recipes will be listed in the next section of the guide
(11.3), here's how to get the flour you'll need for most of your baking needs.
Please be aware that you'll need pots to store & carry the flour.

First thing you need to do is grab some grain.  Head to a wheat field (which
are available south of Varrock & near the windmill between Lumbridge & Draynor)
& pick up as much as you like.  Next, you'll have to head to a windmill.  The
only windmill that's accessible to everybody is the windmill between Lumbridge
& Draynor.  Just head north when you reach the T-crossing.

Each Windmill is a 3-story building.  The first floor (entrance) is where you
pick up your flour.  The 2nd floor is the grinding floor, where the grain is
ground into flour (boring...).  The 3rd floor is the control center of the
windmill.  You place a piece of grain in the hopper & then you pull the lever
to grind the grain.  You'll be moving between the hopper & the levers a lot
since you have to place each piece of grain into the hopper before you can
grind it.  Once all the grain is ground into flour, head back to the first
floor to pick up the flour.  Please be aware that you'll need pots to store
the flour.  If you don't have any pots on hand, head to the nearest general
store & buy a few OR if you're near Lumbridge, you can nick a few pots from
the kitchen.  Don't worry about leaving your flour unattended as it'll be
waiting for you when you get back.

Once you have the empty pots, just click on the flour hopper to fill the pots.

11.3) Mastering Your Cookbook
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to become a master chef, you need to know how to prepare the food
you want for make.  Lucky for you, this section is chalked full of recipes
for you to use in the game.  Please be aware that the recipes listed here
do not include member recipes.

11.3.1) Making Dough (Bread, Pies & Pizza)
*********************************************
Lv 1 Cooking Required
Ingredients:
 * Pot of Flour
 * Jug (or bucket) of Water

Just use the water on the flour & a menu in the chat window will appear asking
you what type of dough you want to make.  This is basic baking ingredient for
most complex foods.

11.3.2) Bread
****************
Lv 1 Cooking Required
Ingredients:
 * Bread Dough (see 11.3.1)

After you make the bread dough, just pop it in the stove to bake...
It's JUST THAT EASY

Heals 4 HP

11.3.3) RedBerry Pie
***********************
Lv 10 Cooking Required
Ingredients:
 * Pie Dough (see 11.3.1)
 * RedBerries
 * Pie Plate

RedBerries can be obtained near the SE Varrock mine.

First, line the Pie Plate with the pie dough.  Then place the RedBerries into
the lined pie plate.  Bake & Serve warm...

MAKES 2 SERVINGS!
Heals 4.5 HP each (5/4) / 9 HP Total

11.3.4) Meat Pie
*******************
Lv 20 Cooking Required
Ingredients:
 * Pie Dough (see 11.3.1)
 * COOKED Meat (No Fish or Chicken)
 * Pie Plate

Similar to RedBerry Pies, just with meat.  First line the Pie Plate with the
pie dough.  The place the cooked meat into the lined pie plate (be careful
NOT to eat the cooked meat).  Bake & serve warm...

MAKES 2 SERVINGS!
Heals 5.5 HP each (6/5) / 11 HP Total

11.3.5) Stew
***************
Lv 25 Cooking Required
Ingredients:
 * Bowl of Water
 * Potato
 * COOKED Meat (No Fish or Chicken)

NOTE: BONFIRE SAFE RECIPE!

Fill up your bowl with water from a fountain first.  Next, place the potato
into the bowl.  Finally place the cooked meat into the bowl (Be careful NOT
to eat the cooked meat).  Cook over a stove OR bonfire & serve hot.

Heals 11 HP

11.3.6) Apple Pie
********************
Lv 30 Cooking Required
Ingredients:
 * Pie Dough (see 11.3.1)
 * Cooking Apple
 * Pie Plate

Cooking Apples are available in the Chef's Guild.

Like the other pie recipes, you're just using apples now.  Line the pie plate
with the pie dough first.  Next, place the cooking apple into the lined pie
plate & bake.

MAKES 2 SERVINGS!
Heals 7 HP each / 14 HP Total

11.3.7) Wine
***************
Lv 35 Cooking Required
Ingredients:
 * Jug of Water
 * Grapes

Grapes are available in the Chef's Guild.

A simple recipe here.  Fill up the jug with water, then place the grapes into
the jug.  All you have to do is wait a few minutes (while you're working on
other stuff) for it to ferment.  Just beware the "Bad Wine".

Heals 11 HP but costs 2-3 Attack Levels (temporarily)

11.3.8) Plain Pizza
**********************
Lv 35 Cooking Required
Ingredients:
 * Pizza Dough (See 11.3.1)
 * Tomato
 * Cheese

A fairly simple food to make, but the ingredients are little hard to obtain.
You can find Tomatoes & Cheese at Aggie's house in Draynor & at the Bandit
Camp (Lv 23 Wilderness).  First, make the pizza dough.  Next, add the tomato
(Try NOT to eat the tomato) & then add cheese (Try NOT to eat the cheese as
well).  Place in the over & serve hot.

MAKES 2 SERVINGS!
Heals 7 HP each / 14 HP Total

11.3.9) Cake
***************
Lv 40 Cooking Required
Ingredients:
 * Pot of Flour
 * Bucket of Milk
 * Egg
 * Cake Tin

You can get milk from the Cow Ranch & an Egg from the Chicken Ranch, both of
them are NE of Lumbridge Castle.

Mix the flour, milk & egg into the Cake Tin.  Bake & serve warm or cooled.

MAKES 3 SERVINGS! 
Heals 4 HP each / 12 HP Total

11.3.10) Meat Pizza
**********************
Lv 45 Cooking Required
Ingredients:
 * Pizza Dough (See 11.3.1)
 * Tomato
 * Cheese
 * COOKED Meat (No Chicken)

This is just a step up from Plain Pizza (See 11.3.9 for the recipe).
Once the Plain Pizza is properly cooked, add the cooked meat to the pizza
& serve hot.

MAKES 2 SERVINGS!
Heals 8 HP each / 16 HP Total

11.3.11) Chocolate Cake
**************************
Lv 50 Cooking Required
Ingredients:
 * Pot of Flour
 * Bucket of Milk
 * Egg
 * Bar of Chocolate
 * Cake Tin

You can get milk from the Cow Ranch & an Egg from the Chicken Ranch, both of
them are NE of Lumbridge Castle.  The Bar of Chocolate is available in the
Chef's Guild.

Similar to making a regular cake.  Mix the Flour, Milk & Egg into the Cake
Tin.  Add the Bar of Chocolate & Bake.  Best serve cooled.

SHORTCUT:  You can use Chocolate Dust (made by chopping up a chocolate bar with
a knife) on a Cake to make a Chocolate Cake.
You still need Lv 50 cooking to do this, though.

MAKES 3 SERVINGS!
Heals 5 HP each / 15 HP Total

11.3.12) Anchovy Pizza
*************************
Lv 55 Cooking Required
Ingredients:
 * Pizza Dough (See 11.3.1)
 * Tomato
 * Cheese
 * COOKED Anchovies

Make the plain pizza (as listed in 11.3.9) & then add the cooked anchovies to
the cooked pizza.  Best served piping hot.

MAKES 2 SERVINGS!
Heals 9 HP each / 18 HP Total

11.4) Cooking with the Experts -- The Chef's Guild
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Chef's Guild is a building just NW of the West Varrock gate & is the place
where most cooks perform their serious cooking.  All you need to get in is
Lv 32 Cooking & a Chef's hat.  The Guild master lobbied for white aprons as
well, but dropped it after several guild members had their weapons pointed at
his throat.  The Chef's Guild has almost everything you need to make Apple
Pies & Wine.  The guild also have tools you'll need to make cakes & it's the
only known spot to score chocolate bars (apart from the food stores)

The Chef's guild has it's own Windmill to make your own flour, but the closest
wheat field is south of Varrock.  Just plan ahead & take any extra ingredients
that you'll need (milk, eggs, ect.) when cooking here.

12) "Twenty to Life" -- A Miner's & Blacksmith's Guide
---------------------------------------------------------
Mining & Smithing skills pretty much go hand-in-hand with each other.  Mining
allow you to obtain the ores from the mines & Smithing allows you to refine
the ores into bars & craft the bars into equipment.  Like all other skills,
you'll be restricted to the most basic ores first & you'll have to work your
way up to the more valuable ores.

In order to prevent some frustration with mining & smithing, mine ONLY the
ores that you can actually use as your mining skill will most likely be a lot
higher than your smithing skills.  Mining the higher-level ores like Mithril
& gold will be useless to you unless you have the smithing levels to refine
them.  You could try selling off the ores to others, but usually those who
buy ores are usually rich & too lazy to actually mine it themselves.

12.1) Mining Your Way to China
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First of all, you'll need a pickaxe to mine the ores.  Then you'll have to
head to a mine (which are the brown pickaxe icons on the map.  The gold icon
is the Mining store).  Some mines are pretty safe as there's no aggressive
monsters to attack you, but there are other mines that can be pretty tough to
work due to the "company" that's there.

If you're unsure what ore a rock has, you can prospect it to find out.  This
is helpful so you know what that rock holds.  That way you're not trying to
mine a rock that's above your skill level.  There's also a visual clue to
what ore is in the rock by it's color.

Dark Grey = No Ore currently Available

Tan = Clay
Light Brown = Copper
Grey = Tin
Dark Brown = Iron
Light Grey = Silver
Dark Green = Coal
Yellow = Gold
Violet-Blue = Mithril
Green = Adamantite
Blue (?) = Runite

NOTE: Please be aware that it may be hard to distinguish Dark Brown & Dark
Green.  I originally had both Iron & Coal listed as Dark Brown until Daleron
Hastur pointed this out.  Upon a very close inspection (my nose was almost
touching the screen), there is a color difference that I wasn't able to tell
at normal viewing distance...  and the fact that I have slight red/green
colorblindness.  If you can tell the difference between Dark Brown (HTML
color #5C4033) & Dark Green (#006400), you're not colorblind in the red/green
spectrum.

You should be aware that players will a better pickaxe & higher mining skill
will usually out-mine a lower skilled player should both of them try to mine
the same rock.  If there's others (1-2 others) in the area that's mining the
same stuff as you, it can be beneficial to strike up a verbal agreement with
them.  Sharing the mine's resources can benefit everybody instead of helping
the best-skilled miner for a specific ore.  UNFORTUNATELY, most players just
mine any rock that has ore as they please, regardless who else is there.

March, 2006 Update: As part of the graphical modification in the game, more
rocks in the various mines (pretty much Rimmington, Barbarian Village & the
Crafter's Guide are the most noticeable) are going more subtitle.  The mining
rocks now show streaks of color in relation to the ore in earth-brown rocks.

12.2) A Beginner's Mine List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's the list of all the possible ores you can mine.

+----+------------------------+----+-------------------------+
| Lv | Ore                    | Lv | Ore                     |
+----+------------------------+----+-------------------------+
| 01 | Clay*                  | 20 | Silver*                 |
| 01 | Copper                 | 30 | Coal                    |
| 01 | Tin                    | 40 | Gold*                   |
| 01 | Rune Essence**         | 55 | Mithril                 |
| 10 | Blurite***             | 70 | Adamantite              |
| 15 | Iron                   | 85 | Runite                  |
+----+------------------------+----+-------------------------+
| Notes:                                                     |
| * -- Crafting Item                                         |
| ** -- Must Complete the Rune Mysteries Quest to get access |
| *** -- Quest-Required Ore                                  |
+------------------------------------------------------------+

If you're planning on picking up the best pickaxe you can get your hands on
before you start mining, DON'T!  Just like combat skills, you can only use a
pickaxe that corresponds to your mining level.  It would be pointless to spend
thousands of gold coins for a rune pickaxe when all you can use is iron.
Here's a general price list for the pickaxes.  Please be aware that prices
(especially street prices) will vary.

+----+--------------+------------+--------------+
| Lv | Pickaxe Type | Shop Price | Street Price |
+----+--------------+------------+--------------+
| 01 | Bronze       |       5 G! |        1 G   |
| 01 | Iron         |    N / A   |       50 G   |
| 06 | Steel        |     500 G  |      250 G   |
| 21 | Mithril      |   1,300 G  |    1,000 G   |
| 31 | Adamantite   |   3,200 G* |    3,000 G   |
| 41 | Runite       |  32,000 G* |   32,000 G   |
+----+--------------+------------+--------------+
| * - Subject to verification                   |
| ! - You can usually find this for free        |
+-----------------------------------------------+

Again, please be aware that levels listed is what you need to use the tool
without equipping it.  To equip the tool AS A WEAPON, your attack skill needs
to be one level lower than listed above.

12.3) Heads Up! -- Random Mining Events
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
While working in the mines, you may run into some unexpected things in the
process.  You should be aware of these random events that could happen while
you're mining.  Please note that are are more random events inside the game
than these, but these are mining-related.

12.3.1) Finding a Gem
************************
This is actually a good random event.  While mining for ore, you'll eventually
find a random uncut gem (Sapphire, Emerald, Ruby or even Diamond for free
users).  You won't get much money for uncut gems, so try to take advantage of
a BONDED Craftsman to cut the gems for you if you don't have the crafting
skills (Lv 20 minimum) to cut the gems yourself.

You can either sell the games to other players for money or store them in the
bank until you're ready to use them in making gold jewelry.  Sapphires are the
most common & least valuable gem, which normally goes for 50 - 500 G / ea uncut
while cut gems are generally worth less (people like cutting their own gems).
I don't really have to say it, but the better the gem, the more it's worth.

12.3.2) Losing Your (Axe Head)
*********************************
This is an annoying random event, but it'll stop you from mining for a while
as you'll need to pick up your axe head & reattach it to your axe handle to
fix it.  Once the pickaxe is fixed, you can resume your mining.

Please make sure that you recover your pickaxe head PROMPTLY!  If you don't
pick it up after a few minutes, it'll be available for everybody to grab.
If somebody else picks up your pickaxe head, you may have to pay another
player to reclaim it, which may cost thousands of gold pieces.

If you find a pickaxe head without a handle, you can take it to the Dwarven
Mines' Mining Store & get it fixed for a fee.

12.3.3) The Steaming Rock
****************************
This is not an immature joke & it can be a serious problem when it appears.
Whenever a rock starts smoking or steaming, STOP MINING THAT ROCK IMMEDIATELY!
That rock is about to explode & it will kill (or seriously injure) the miner
who tries to mine that rock as well as possibly destroy their pickaxe, should
they survive the explosion.  All you can do is wait for the rock to stop
steaming before you proceed to mine it.

It goes without saying that it's EXTREMELY BAD TO DIE IN A MINE as your fellow
miners will loot your corpse & sell it at the nearest general store, if they
don't keep the items they picked up for themselves.

12.3.4) The Rock Golem
*************************
This is a potentially dangerous event.  A Rock Golem will only go after a
specific person when they appear & will have a combat level based on the
person it's attacking.  Should you be the target of the Rock Golem, just run
away from the area for a few minutes as you'll be fighting on the losing side
of the one-sided battle.

12.4) "Better Holes & Mineshafts" -- A Mining Review
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's many mining spots in RuneScape, but some are better than others.
Here's a review of some of mining spots in the free area of RuneScape.

12.4.1) Rimmington Mine
**************************
Location: South of Falador
Nearest Bank: Eastern Falador

Ores Available:
 * Clay
 * Copper
 * Tin
 * Iron
 * Gold

This mine is more geared towards lower level miners (Under Lv 30) as it lacks
the higher level ores, except for gold (for crafting).  There's no monsters
in the area & it's not that crowded (compared to other mines), but there's a
reasonable walking distance to the nearest bank.  I would recommend this mine
for beginners & those who are mining gold.

12.4.2) Dwarven Mine
***********************
Location: South of Ice Mountain & NE Falador
Nearest Bank(s): Edgeville & Eastern Falador

Ores Available:
 * Clay
 * Copper
 * Tin
 * Iron
 * Coal
 * Gold
 * Mithril
 * Adamantite

This mine is the MOST POPULAR MINE on the free servers!  There's so much
traffic here that there's TWO ENTRANCES to the mine.  The northern entrance
(south of Ice Mountain) is more for the low level players as there's only
dwarves (who are passive) while the southern entrance (NE Falador) is littered
with scorpions & the King Scorpion & is more geared for higher level players.

The Dwarven mine contains practically all ores (except Silver & Runite),
making it practically a one-stop shop for all your mining needs.  Because of
the ores available here, the Dwarven mine is VERY CROWDED & it can be hard to
mine ores against higher level miners.  If your combat level is around Lv 20,
you should be able to handle the scorpions, but you'll need around Lv 30
combat to handle the King scorpions with a few pieces of food on hand.

The Dwarven mine includes the Miner's Guild (Lv 60 Mining required), a few
anvils (to shape the bars) & the only mining shops on the free servers.  This
mine is suggested for players with decent combat skills & moderate (Lv 20)
Mining would do fairly well here.  If you're a member, you can use Dwarven
mine to reach the Keldoran mine (where the "superfurnace" is) for a small fee.

12.4.3) Scorpion Mine (aka Scorpion Pit)
*******************************************
Location: North of Al-Kharid
Nearest Bank: Al-Kharid

Ores Available:
 * Copper
 * Tin
 * Iron
 * Silver
 * Coal
 * Gold
 * Mithril
 * Adamantite

The Scorpion Mine is a good compliment to the Dwarven Mines as it has all the
ores you'll want to mine, except Runite.  You can take all your ores to
Al-Kharid to smelt & store, which makes this mine fairly crowded.

The only minor problem with this mine are the scorpions.  As long as you have
around Lv 20 combat & a few pieces of food, you should be able to handle
this mine just fine.  All you'll have to fight are your fellow miners.

12.4.4) SE Varrock Mine
**************************
Location: South of Varrock's Eastern Gate
Nearest Bank: Eastern Varrock

Ores Available:
 * Clay
 * Copper
 * Tin
 * Iron

This mine is practically a beginner's mine as it contains ores that only the
low level miners can use & is ALWAYS CROWDED with people.  The mine has no
aggressive monsters in the area, so you don't need any combat skills.
The iron ore is usually fought amongst the miners, so the higher level miners
usually get them.

This mine is more power miners since you have to go to Al-Kharid or Lumbridge
to smith the ores & others just prefer to bank their ores & go to Al-Kharid at
a later time for power smithing.

If you're a beginner, you may want to visit this mine...  otherwise, skip it.

12.4.5) SW Varrock Mine
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Location: West of Varrock's Southern Gate
Nearest Bank: Western Varrock

Ores Available:
 * Clay
 * Tin
 * Iron
 * Silver

This is a decent mine for those who have Lv 15 mining or higher as the tin
ore is pretty useless without copper.  The Iron & Silver is fairly sparse
here, but it may not be crowded because a few upper-level miners hog the ores.

12.4.6) Barbarian Mine
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Location: Barbarian's Village
Nearest Bank: Edgeville

Ores Available:
 * Tin
 * Coal

This is one of the worst mines in the game.  The Tin's useless due to the
lack of copper & there's only 4 coal rocks, which are ALWAYS COVERED by at
least one mid-to-high level miner.  Just move on as you'll be wasting your
time trying to mine the coal from these miners.

Due to updates to the Barbarian Village, the rocks in the mining area have
been moved & the barbarians around the area are harder than before...  this
makes this mine even less desirable than before.

12.4.7) Wizard's Mine
*********************
Location: East of Wizard's Tower
Nearest Bank: Draynor Village

NOTE: Due to modifications to the game, this mine was moved & has been
renamed to suit it's new location.

Ores Available:
 * Coal
 * Mithril
 * Adamantite

This mine is pretty good for the mid-to-high level miners (Lv 30 mining) as
it has a good amount of Coal, Mithril & Adamantite rocks to mine.  Since it
is relatively far from a bank, some players may skip it.  However, it has a
reasonable crowd & probably one of the best spots to mine coal...  apart from
the Mining Guild area.

12.4.8) Edgeville Mine
*************************
Location: Sewers of Edgeville / NE of Barbarian Village
Nearest Bank: Edgeville / Western Varrock

Ores Available:
 * Copper
 * Tin
 * Silver
 * Coal
 * Mithril
 * Adamantite

This mine actually resides in the sewers of Edgeville & has two entrances.
The one is located in Edgeville & the other entrance is located NE of the
Barbarian Village, which is over the Lumbridge River.  However, the southern
entrance is LOCKED & you need the brass key to access it (which can be bought
off another player for 50-200 G).

Unless you have good combat skills (Lv 35 general combat) & some food on hand,
you should avoid this mine.  Most players visit the Edgeville sewers as a
training ground.  You'll most likely have to confront Lv 24 Zombies, Lv 28/48
Hobgoblins & Lv 22/25 Skeletons WHILE MINING!  Unless your desperate for some
of the higher-level ores (coal & up), don't bother visiting this mine.

12.4.9) Skeleton Mine
************************
Location: Lv 9 Wilderness, NE of Edgeville
Nearest Bank: Edgeville

Ores Available:
 * Coal

While this mine is located in the Wilderness, there's not a lot of traffic to
this mine.  You won't get a lot of PKers, but there's plenty of skeletons
(hence the name) to bother you.  Unless you really want (or need) coal, I
would suggest passing on this mine.

12.4.10) Hobgoblin Mine
**************************
Location: Lv 32 Wilderness, North of Edgeville
Nearest Bank: Edgeville

Ores Available:
 * Iron
 * Coal
 * Mithril
 * Adamantite

Deep within the Wilderness, this mine becomes an occasional target for PKers
& the hobgoblins in the area will keep you distracted from mining.  This mine,
howeve